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General Tabletop Discussion
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How do you Distribute Magic Items?
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<blockquote data-quote="Trit One-Ear" data-source="post: 5953417" data-attributes="member: 6678017"><p>The first magic item for the group was discovered last night, and found a way that both worked for the group, and was a little throw back to the old random magic item tables of previous edition. I made a little table for myself to help choose which type, level, and item they found.</p><p></p><p>First the rolled a d8 to determine which slot (weapon, armor, arms, boots, head etc.) they found, then rolled a d4 for which level (they're level 6 so their options were levels 7-10). They found a level 10 set of magic boots. Then a third member rolled (was a d6 i think) to determine which item they found. The ended up with Boots of Mighty Charging.</p><p></p><p>Next time around, they'll roll be not be able to get the 10th level slot. I may not give out boots again, but will keep it open because one player still doesn't have any magic boots. I've also decided to try and give each character an item per level. This may get a little hard, because two of them (our fighter/cleric hybrid and paladin) have similar interests, but now I can choose not to give a melee-based item for a while, letting the wizard or ranger get the next one.</p><p></p><p>I've also decided that once per item, if the entire group decides they don't like what they've rolled, they can reroll the final roll (determining which item they got) and get a different item of the same level and slot. They must keep the second item.</p><p></p><p>Magic items in 4th edition range everywhere from exciting to disappointing. My goal with this method is to make it easy to give out treasure, keep it exciting for the players, and keep some of the wonder and mystery about these items as they surface in the world.</p><p></p><p>Trit</p></blockquote><p></p>
[QUOTE="Trit One-Ear, post: 5953417, member: 6678017"] The first magic item for the group was discovered last night, and found a way that both worked for the group, and was a little throw back to the old random magic item tables of previous edition. I made a little table for myself to help choose which type, level, and item they found. First the rolled a d8 to determine which slot (weapon, armor, arms, boots, head etc.) they found, then rolled a d4 for which level (they're level 6 so their options were levels 7-10). They found a level 10 set of magic boots. Then a third member rolled (was a d6 i think) to determine which item they found. The ended up with Boots of Mighty Charging. Next time around, they'll roll be not be able to get the 10th level slot. I may not give out boots again, but will keep it open because one player still doesn't have any magic boots. I've also decided to try and give each character an item per level. This may get a little hard, because two of them (our fighter/cleric hybrid and paladin) have similar interests, but now I can choose not to give a melee-based item for a while, letting the wizard or ranger get the next one. I've also decided that once per item, if the entire group decides they don't like what they've rolled, they can reroll the final roll (determining which item they got) and get a different item of the same level and slot. They must keep the second item. Magic items in 4th edition range everywhere from exciting to disappointing. My goal with this method is to make it easy to give out treasure, keep it exciting for the players, and keep some of the wonder and mystery about these items as they surface in the world. Trit [/QUOTE]
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How do you Distribute Magic Items?
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