Sammael
Adventurer
Does not compute.ShadowDenizen said:Rutger, the tank swashbuckler
Does not compute.ShadowDenizen said:Rutger, the tank swashbuckler
ruleslawyer said:Piratecat said:Mallik said:I just make npcs up on the fly.
Me too. As long as you're consistent, this is a great technique. Monte Cook had an EXCELLENT column about this in Dungeon a few months ago.
Me three.
Gold Roger said:Me four. Well, I haven't much ventured into high level so far, but I've set up a routine that NPC's that don't really have something special about them can easily be improvised or put into archtypes. Leaves far more time and energy for the interesting guys.
Check my sig. An example would be Here, or perhaps Here for something that uses just about every entry. The basic summary though is, First everything that you need to know BEFORE combat starts (CR, Init, Spot/Listen, Auras, etc). Then all the DEFENSIVE information (AC, HP, DR, Regen, Fast Heal, Immunities, Resistances, saves, etc), then all the OFFENSIVE information (speed, attacks, special attacks, magic), and then all the other miscelaneous stuff at the end (passive feats already factored into the above stats, ability scores already factored into the above stats, other skills, and other random bits of info).Kestrel said:Can anyone direct me to these stat blocks or an example of one? Would love to play around with the ones I use currently for ease of use.