How do you DM High level and stay sane?! (Piratecat help!)


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High Level encounters require a lot of prepering, but on the other hand, they also take on a lot of time actually playing through, since everyone is forced to keep special abilities in memory, adjucate magical effects and so on. I think that makes the effort designing and preparing encounters worth it - unless, off course, you don't actually like combat encounters and want to focus on something entirely different.
 

Here's another tip: for mooks, don't worry about hit points. Just note that the mook can take X hits. Adjust accordingly for criticals and for when the player rolls well.
 

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