SidusLupus
First Post
I bring up this topic because as a player and DM, item identification really has only ever been pay the standard fee to learn the crunch. In general we're all wary of new items and never touch them beyond stowing them in the pack and having them properly identified later. Every new item costs money out of the hoard to know what it is, and the players have never questioned it.
However, recently I came up with a few custom items which break the rules on item creation but fit quite nicely with what was going on. I was at a bit of a loss as to how to have the players identify them. As a comprimise I made them go through various identifications. First by ye old identifier, then to the church as the things had a bit of evilness in them.
So, in an effort to spice things up in the game, tell me of how you do it? Do your players ever just try something out to see how it works? How have you handled special items that aren't standard? Or perhaps cursed items?
However, recently I came up with a few custom items which break the rules on item creation but fit quite nicely with what was going on. I was at a bit of a loss as to how to have the players identify them. As a comprimise I made them go through various identifications. First by ye old identifier, then to the church as the things had a bit of evilness in them.
So, in an effort to spice things up in the game, tell me of how you do it? Do your players ever just try something out to see how it works? How have you handled special items that aren't standard? Or perhaps cursed items?
If you can, then they're either 1) Bracers of Defense/Armor, 2) Bracers of Archery, or 3) Something new that the GM has cooked up, or gotten from a third-party source... In any case, all treasure should have Detect Magic cast upon it, and this will show the Dweomer of the item(s). So if the Bracers are showing an aura of Abjuration, then they are protective. If the bow detects as magical, then it is probably, as well (although it could just be Nystul's Magic Aura).
In any case, the aura should tell...