I have just started a campaign under 3.5 rules. I have run many D&D campaigns (w/various house rules) but never have I felt I got the rules for training to a new lvl right.
I have done or played under both extremes and everything in between. No training seems silly to me...more like a video game where POOF you become the next lvl and pick you new feats and skills. On the other end I don't want to cripple the party with unreasonable time contraints or monetary costs.
I would like to find a logical rule(s) for training which both make sense and doesn't make the players hate me. Any suggestions are greatly appreciated.
I have done or played under both extremes and everything in between. No training seems silly to me...more like a video game where POOF you become the next lvl and pick you new feats and skills. On the other end I don't want to cripple the party with unreasonable time contraints or monetary costs.
I would like to find a logical rule(s) for training which both make sense and doesn't make the players hate me. Any suggestions are greatly appreciated.