Sword of Spirit
Legend
On experience, I base it on the character, not the player, so it's the PCs presence that determines XP. And while it has almost never come up, my group would like to keep the whole party with the same XP total, so I'm probably going to say that as long as the party has the chance to get back together and "share what they learned" and we aren't dealing with large amounts of XP, I can probably keep everyone on the XP without breaking my immersion.