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<blockquote data-quote="Eyes of Nine" data-source="post: 8032567" data-attributes="member: 99786"><p>Now, here's one way for it to work - do your system; but get a bunch of people better known (and pay them) to add kickstarter stretch goals using your rules set. And make those stretch goals show up EARLY!. Of course, you'll have to get those folks excited about working with you and your game too, which means a) you'll have to get to know others in the industry and b) your game can't be terrible - and probably should be pretty good. A is easier than B; but B is a requirement regardless.</p><p></p><p>You can also do what software product managers do (should do) and find out if what you see as problems in the market (ie, in game design) are actually problems that lots of people care about.</p></blockquote><p></p>
[QUOTE="Eyes of Nine, post: 8032567, member: 99786"] Now, here's one way for it to work - do your system; but get a bunch of people better known (and pay them) to add kickstarter stretch goals using your rules set. And make those stretch goals show up EARLY!. Of course, you'll have to get those folks excited about working with you and your game too, which means a) you'll have to get to know others in the industry and b) your game can't be terrible - and probably should be pretty good. A is easier than B; but B is a requirement regardless. You can also do what software product managers do (should do) and find out if what you see as problems in the market (ie, in game design) are actually problems that lots of people care about. [/QUOTE]
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