log in or register to remove this ad


How do you feel about learning new rule systems?


I'm just curious to see how people feel about new systems. Are you less likely to try a new game if it's a system you aren't familiar with?

log in or register to remove this ad


If someone invites me to be a player at their table, I would prefer a system I already know, but I am ok with learning a new system.

If I had to be the DM, no.
I feel much the same way - I'm happy to learn a new system, but not on my own. I need one or more others in the game to either a) already know the game and help me (and others) to learn it, or b) if I'm GMing a new system, I need one or more others to be just as invested as I am in learning the game, looking up rules, etc. If I'm learning the system and running it - that's no good.


It better be:
1. A genre I am interested in; and
2. Have a cool resolution mechanic.

So, yeah - I am hesitant to try new RPG systems.

Now, miniatures? Bring on the new game!


Relaxed Intensity
In general I am all for learning and playing new games. It has to provide something new and exciting though.

If it's a larger 200+ page thing with detailed rules and setting I need to be like really really excited.

For something like most Powered By The Apocalypse games where a reference sheet and a playbook are all I need let's get to it.


Mod Squad
Staff member
To play? I will pick up a new ruleset at the drop of a hat. If a GM I know gives me a general pitch I like, I am basically copacetic with the players in the game, I don't really care which ruleset it is. I'll play almost anything

To run? If someone asks me to run a new system, I'm also pretty good with that - I've done it several times for playtests, for example. But, just for my own campaigns, it takes a bit more work.

I played and ran great variety or rpgs - not as many as some, because by the time indie games became popular I already knew what I like and had no reason to try everything.
But I am not alien to learn new ones if they have serious promise.
Lately I am learning (as a player) Warhammer 4th edition, and I can tell already that I don't like it and will never run it.
On my "have to try it" is 2d20 Conan by Modiphius, but it looks overly complicated and meta for my liking, so I am on the fence.
The one issue with trying new system is, that its serious time investment, and my group already have game systems for most genres we like. For example, we won't buy or learn new L5R edition, because our old edition serves just fine for that one Rokugan campaign we are having every few years.


I'm the curious "engineer" sort. I'll look at any rules system to see how they're doing it, why, the pros and cons. I'm less likely to do so if it's derivative of another system I know. But I'm not likely to actually play it at all unless I have a group also willing to experiment. And in 40-odd (oh, crap, I just realized) years of gaming, I've not found that group.


I'm slowing down on learning new systems, as they are all blending together, and I'm finding that I'm losing system mastery on the games I play regularly. And nowadays, in quarantine gaming, 5e is almost the only game in town that is widely supported on Roll20. (PF2 is a mess on there, but I'm trying to make it work.) Forget about WHFRPG, Savage Worlds, or Forbidden Lands (games I was seriously collecting before the pandemic). Call of Cthulhu, I think, is an option on there, but I don't think it suits itself to VTT play.
I hate to be "that guy," but I believe I am going to invest about 75% of my TTRPG purchasing on 5e from now on. (Not including minis, because I still enjoy assembling and painting them, even though I'm probably not going to play in person again and use them at a real table.)

As I get older, I'm honestly less inclined towards learning new systems. For me, it has to be:
  1. Rules light enough to not take up too much brain space
  2. Not just a different version of an existing game; I've got enough D&Ds and my retroclones, I don't really want to spend the time on another fantasy heartbreaker
  3. A compelling enough concept to make me want to play it
The thought of sitting down to learn something like Rolemaster is practically too much to bear.


I'm fine with learning a new ruleset, as long as it's designed efficiently. If I can read the book once, and pretty much remember how to do anything that comes up during play, then that's ideal.

Shadowrun, for all of its complexity, basically boils down to rolling dice and counting successes. Anima... is not designed efficiently.


A new game has to emulate a genre or a specific work of art (movie, novel, etc) that I love. It also has to have a free (or very, very affordable) and very concise and easy to learn and use quickstart version that can hook me and with which I can run a few stories. If the stories click with me and with my group, chances are we're willing to pay for the full rulebook as well, unless the extended rules get bad reviews or are apparently too complicated.

Also, I have collected a ton of games over the years that I barely played, if at all, and are waiting for their turn, so a new game has to promise something the older ones don't. Not an easy task. (The last games I bought were the CP Red Jumpstart kit, Fria Ligan's Alien, and Sprawl Goons.)
Last edited:


If anything, I'm more inclined to try something out that's new. There are plenty of existing systems I like, but if I never try anything new then I won't find more. And I'd certainly rather try something new than a system I've already tried and disliked.


Heretic of The Seventh Circle
I'm just curious to see how people feel about new systems. Are you less likely to try a new game if it's a system you aren't familiar with?
I've reached a point where I'm only going to learn a new system if it does something that cannot be done with DnD 5e or another system I already know. That may change when I'm done building a system of my, own, however, because it's a matter of mental bandwidth.

That said, even when I am done, I probably won't learn any systems that are pretty similar in what sort of game they produce, because why would I when I can just mildly edit a system I already know?

I'll play anything one of my friends wants to run. At this point in time I can't see myself ever learning a new rule system to run myself... though I have said that before.


40th lv DM
I'll echo most of what others have said.
  • After 40 years of this, things are blurring together. Especially between very similar editions/systems. This applies to RPGs & Minis both.
  • I'll still try almost anything as a player. Heck, that's what I use GenCon for - sampling things I can't play at home/don't want want to invest in.
  • As the DM? I'm tired of learning different systems. Especially different systems within a specific genre - like D&D. I fully realized this last fall when I ran a short PF2 campaign for my Sunday group. The whole point was to get familiar with the mechanics. And I didn't really care. Nor did I particularly care when one of the other guys ran a true PF2 campaign. I played, I had fun. But PF2 didn't really do much for me other than constantly reminding me I could be having the same fun without having to do all this but just slightly differently.

So if I'm going to learn a whole new system it better be damned interesting & not already represented on my shelf - or be significantly better than what's on my shelf.
And it better be something the people I play with will also play.


Well, that was fun
Staff member
Assuming I like it, I enjoy it. Especially if it has some neat tricks or approaches which are new to me.