Jacob Lewis
Ye Olde GM
So I ordered the Core Set. This is the first new RPG system I have purchased since completing my Star Wars RPG collection. I should receive it around July 5th. In the meantime, I have downloaded, printed, and read all the available materials so far (i.e. SRD, sheets, quickstart adventure, etc) while reading various online discussions and checking out a few videos.
My plan is to learn this system thoroughly before jumping into anything. That was my approach with the Star Wars RPG after realizing that jumping in with the same expectations I had for all other roleplaying games was a mistake, and it paid off. Daggerheart presents a similar style of game, but also incorporates other familiar aspects of these kinds of games. This is what really got my interest, among other things. I am, of course, looking at it from a GM and design perspective first, though I think I would also enjoy being a player in the right game or group.
Beyond that, my brain is already reeling with adaptations, conversions, and new ideas using this system. I'm not waiting or concerned about whatever comes later because this feels like a complete game already. It seems very inviting and open for homebrew and creative world building without implying a particular setting, style, or subgenre. That, in itself, is refreshing, and maybe what excites me the most.
My plan is to learn this system thoroughly before jumping into anything. That was my approach with the Star Wars RPG after realizing that jumping in with the same expectations I had for all other roleplaying games was a mistake, and it paid off. Daggerheart presents a similar style of game, but also incorporates other familiar aspects of these kinds of games. This is what really got my interest, among other things. I am, of course, looking at it from a GM and design perspective first, though I think I would also enjoy being a player in the right game or group.
Beyond that, my brain is already reeling with adaptations, conversions, and new ideas using this system. I'm not waiting or concerned about whatever comes later because this feels like a complete game already. It seems very inviting and open for homebrew and creative world building without implying a particular setting, style, or subgenre. That, in itself, is refreshing, and maybe what excites me the most.
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