aramis erak
Legend
Only for players are they synonymous. Reread pages 149-152Hm? The GM gets a turn/the spotlight back from players under the following conditions (spotlight/turn is synonymous):
• Rolls with Fear on an action roll.
•Fails an action roll (on the literal example list on a failure with Hope is "an adversary attacks").
•Does something that would have consequences.
•Gives you a golden opportunity.
•Looks to you for what happens next.
(p.149-150)
Almost every PC action which uses a roll will trigger a GM move - note that that's usually going to be
→ Show how the world reacts.
→ Ask a question and build on the answer.
In the case of rolls with hope, if the player doesn't have something immediately to mind, the GM gets to. It's not just fear.
Also important, page 150:
Note that "show how the world reacts to it" is a GM soft move. Triggered by a non-fear roll.Critical Success
“That’s a critical success! You get what you want and a little extra. Gain a Hope and clear a Stress. Tell me how this happens…”
Let the player describe their success, then give the party an additional opportunity or advantage in the scene because of it.
Success with Hope
“That’s a success with Hope, so you get what you want. Gain a Hope. Tell me how this happens…”
Let the player describe their success, then show how the world reacts to it.