What do YOU plan on doing with Daggerheart?


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If you changed that to ‘aspects’ it would be equally useful, however. I tend to agree that Experiences are basically a subset of Aspects, specifically focussed on a character’s experience. And that is perfectly fine. I like Aspects.

Their weaknesses (IMO) are: they are all +2, which can make them feel ‘samey’, and characters can have so many it becomes overused and that sameness feels magnified. But DaggerHeart addresses both of those positively, with just two experiences to start and the possibility of increasing the numerical value of experiences.
 
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