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How do you feel about learning new rule systems?
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<blockquote data-quote="Fanaelialae" data-source="post: 8037801" data-attributes="member: 53980"><p>Are you at all familiar with these games? While, yes, it certainly impacts the setting, these also deeply factor into the mechanical systems of each.</p><p></p><p>In each game of Red Aegis, you play a new scion of the same family in a new age of the world each session. Whether that character survives is relatively unimportant, as the "leveling" system revolves around building your dynasty and advancing your society. </p><p></p><p>In Red Markets, the concept of capitalistic economics is deeply ingrained in the resolution mechanics and gameplay. </p><p></p><p>I mean, if the extent of your argument is that all these games roll dice and entail role playing then sure, they're all the same. </p><p></p><p>In execution and gameplay, however, I can't think of any older games that have much similarity to these two games. I'm confident that even if you changed the setting of both games to something resembling traditional D&D, both games would feel quite different in play and produce different narratives than D&D simply due to how they are mechanically driven.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8037801, member: 53980"] Are you at all familiar with these games? While, yes, it certainly impacts the setting, these also deeply factor into the mechanical systems of each. In each game of Red Aegis, you play a new scion of the same family in a new age of the world each session. Whether that character survives is relatively unimportant, as the "leveling" system revolves around building your dynasty and advancing your society. In Red Markets, the concept of capitalistic economics is deeply ingrained in the resolution mechanics and gameplay. I mean, if the extent of your argument is that all these games roll dice and entail role playing then sure, they're all the same. In execution and gameplay, however, I can't think of any older games that have much similarity to these two games. I'm confident that even if you changed the setting of both games to something resembling traditional D&D, both games would feel quite different in play and produce different narratives than D&D simply due to how they are mechanically driven. [/QUOTE]
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