How do you get high-level characters to travel


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I'd like to see someone teleport from Ghelspad to Termana. The chances of them getting ANYWHERE close to their destination isn't that good. :)
 


GoldenEagle said:
If your players have leadership have ALL of their followers along. That makes it difficult to teleport.

So the 50 or so followers would all just force themselves to join the adventure? That would make the leadership feat actually a nuisance. Besides, it's called leadership for a reason. The character is a leader, nad probably could command his followers not to bumrush his show.
 

The quick answer is, you don't.

There are certain kinds of adventure, such as where the PC's need to search a large area for someone or something, that can get them out into the wilderness, but really, is there anything in the wilderness that can really threaten them?
 

A change that would be in line with my idea for a world would be to make all kinds of interplanar travel easily traceable. Nobody is going to hinder you from teleporting to the BBEG's castle, but his inner sactum is protected and if you teleport into the vicinity he's going to notice it and alert his guards. So if you want to have the benefit of surprise you have to spent a significant of your power to get there hopefully unnoticed (weakening you for the inevitable battle) or do it the hard way, ie sneak through the forest, take the ship, etc
 

Kind of funny...my players are exactly the opposite. They're all around 18th level, but they NEVER use traveling magic. The Sorcerer doesn't even know Teleport...he knows Fly, but that's a just in case. They just seem to like doing things with horses and such...so maybe its also a personality thing.
 

maggot said:
How can a DM get a party of high-level characters to actually travel instead of using teleport, windwalk, shadowwalk, whatever.

The game I'm running is supposed to be high-adventure on the high-seas, but with teleport the party just does bam! we are there. Or they windwalk/shadowwalk along the coast at something like 500 miles per day. Not really what I envisioned, so I'm looking for ideas.

sounds like you want to run site based events. simple, move them to where the PCs end up. either directly or indirectly.

example: they are in city A and they need to go to city B to find a certain merchant who sells item X. so they teleport or windwalk or whatever to city B. the merchant is out of town with the item. ;)
 

After the party reaches higher levels, traveling it seems is no longer part of the adventure. In the group I play in now, our group rests in different cities on different continents after adventures. It takes a few sendings and the next day we all meet in this little town we know. Teleports, wind walks, words of recalls and the like make it possible. From there the wizard just teleports us all where we need to go.

We are now is a land we have never been to looking for a dragon. We have no idea what color, where he lives but we WILL know it when we see it, so we have been told. We have been forced to walk around like low level adventurers :P

I hate to say it but the nature of the game changes the higher the party gets. You could use the "Teleport just doesn't work" thing but without a nice reason why this will get old fast and the players will feel hindered.
 

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