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General Tabletop Discussion
*Pathfinder & Starfinder
How Do You Get Your Players To Stay On An Adventure Path?
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<blockquote data-quote="Crothian" data-source="post: 6710613" data-attributes="member: 232"><p>Before the campaign we always talk about what the campaign. If it is an adventure path then the players have agreed to be railroaded to some degree As to how to keep them on the right path I provide hints and clues to them so they know where they are expected to go. But they also know that there are times they can go off the path an it really doesn't matter. I can get them back to the path in time to participate in the next plot point. When we did Kingmaker the players got off track of the AP to explore things on their own for over nine months of gaming. When they were done with what they wanted to do we went back to the plot of Kingmaker.</p></blockquote><p></p>
[QUOTE="Crothian, post: 6710613, member: 232"] Before the campaign we always talk about what the campaign. If it is an adventure path then the players have agreed to be railroaded to some degree As to how to keep them on the right path I provide hints and clues to them so they know where they are expected to go. But they also know that there are times they can go off the path an it really doesn't matter. I can get them back to the path in time to participate in the next plot point. When we did Kingmaker the players got off track of the AP to explore things on their own for over nine months of gaming. When they were done with what they wanted to do we went back to the plot of Kingmaker. [/QUOTE]
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How Do You Get Your Players To Stay On An Adventure Path?
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