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How Do You Get Your Players To Stay On An Adventure Path?
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<blockquote data-quote="cavesalamander" data-source="post: 6710651" data-attributes="member: 12167"><p>If the party finishes exploring dungeon A in the AP, and the path clearly continues to dungeon B, they will either want to follow the thread or they won't.</p><p></p><p>If they follow the thread, it's most likely because the players recognize that there is a larger story at play here, and they want to see it through. They find it fun and interesting and want to keep going. (They also hopefully recognize that the DM finds the path interesting, and the players will want to cooperate with the DM's fun as well).</p><p></p><p>If they don't, no power on earth will get them back on track short of the heavy hand of the DM, and at that point the campaign might as well be finished, because the players will sabotage and subvert the path every chance they get. It clearly doesn't interest them, and you can't force them to like it.</p><p></p><p>In short, there are no tricks to keep the players invested in the AP other than making sure they're having a good time with it, and can clearly see the way to go next.</p></blockquote><p></p>
[QUOTE="cavesalamander, post: 6710651, member: 12167"] If the party finishes exploring dungeon A in the AP, and the path clearly continues to dungeon B, they will either want to follow the thread or they won't. If they follow the thread, it's most likely because the players recognize that there is a larger story at play here, and they want to see it through. They find it fun and interesting and want to keep going. (They also hopefully recognize that the DM finds the path interesting, and the players will want to cooperate with the DM's fun as well). If they don't, no power on earth will get them back on track short of the heavy hand of the DM, and at that point the campaign might as well be finished, because the players will sabotage and subvert the path every chance they get. It clearly doesn't interest them, and you can't force them to like it. In short, there are no tricks to keep the players invested in the AP other than making sure they're having a good time with it, and can clearly see the way to go next. [/QUOTE]
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Community
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How Do You Get Your Players To Stay On An Adventure Path?
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