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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Do You Get Your Players To Stay On An Adventure Path?
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<blockquote data-quote="Celebrim" data-source="post: 6723317" data-attributes="member: 4937"><p>In my opinion, the big source of this problem is a gaming group that doesn't spend enough time together as friends not playing an RPG. What often happens is that one a week or every other week interaction is the one time that a group of friends have reserved to socialize with each other. Often as not, there will be members of the group for which this meeting is their primary socialization time.</p><p></p><p>The problem of "this time is our time to game, so lets pay attention to it" is a lot easier to deal with if the group goes out to see movies together, board games together, and generally hangs out together than it is if all that social pressure is uncorked at the same time you get together to play. </p><p></p><p>I admit as a GM being frustrated with the lack of focus on the game. But I usually understand why it takes 2 hours for the group to get settled down enough to play, and why its so easy for something to disrupt focus and prompt an OOC conversation.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6723317, member: 4937"] In my opinion, the big source of this problem is a gaming group that doesn't spend enough time together as friends not playing an RPG. What often happens is that one a week or every other week interaction is the one time that a group of friends have reserved to socialize with each other. Often as not, there will be members of the group for which this meeting is their primary socialization time. The problem of "this time is our time to game, so lets pay attention to it" is a lot easier to deal with if the group goes out to see movies together, board games together, and generally hangs out together than it is if all that social pressure is uncorked at the same time you get together to play. I admit as a GM being frustrated with the lack of focus on the game. But I usually understand why it takes 2 hours for the group to get settled down enough to play, and why its so easy for something to disrupt focus and prompt an OOC conversation. [/QUOTE]
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How Do You Get Your Players To Stay On An Adventure Path?
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