Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Do You Get Your Players To Stay On An Adventure Path?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaculata" data-source="post: 6724231" data-attributes="member: 6801286"><p>I don't see why dropping things in their path would automatically lead to this conclusion of yours. I would argue that the majority of player choice flows from the players reacting to what happens in your campaign, not where parts of the plot are located on the map. It doesn't matter, it could be anywhere. What matters is what the players choose to do, and how this affects the story.</p><p></p><p></p><p></p><p>The desert or the bridge isn't the choice. The choice is whether they enter the wizards tower or not. And how they handle the encounter. Does the wizard become their ally, or does he turn them into a toad?</p><p></p><p>Why are the players going to the desert? Why do they make that choice? Are they looking for something in particular? Then maybe that is what they find, or maybe they find someone who may be able to give them directions. That is what really matters, and not where <strong><locationofchoice></strong> is located on the map.</p><p></p><p></p><p></p><p>Bridge or desert isn't really a choice. But seeking a long lost temple, or seeking a legendary wizards tower, that is a choice. The intent of the players is the real choice here. Does it really matter if the players encounter a traveling circus when they turn left at the next intersection? Does it matter that they would also have encountered the circus if they had turned right instead? Have I really lost the faith of my players by having them encounter points of interest regardless of where they choose to go? I think you are blowing this way out of proportion. No, what matters is the story, not where things are located.</p><p></p><p><strong>The fact that some DM's get so hung up on where important plot points are located, is exactly what leads to the kind of railroading that so many seem to despise. I don't care if the players travel east or west. I can pick up the plot anywhere I want.</strong></p></blockquote><p></p>
[QUOTE="Imaculata, post: 6724231, member: 6801286"] I don't see why dropping things in their path would automatically lead to this conclusion of yours. I would argue that the majority of player choice flows from the players reacting to what happens in your campaign, not where parts of the plot are located on the map. It doesn't matter, it could be anywhere. What matters is what the players choose to do, and how this affects the story. The desert or the bridge isn't the choice. The choice is whether they enter the wizards tower or not. And how they handle the encounter. Does the wizard become their ally, or does he turn them into a toad? Why are the players going to the desert? Why do they make that choice? Are they looking for something in particular? Then maybe that is what they find, or maybe they find someone who may be able to give them directions. That is what really matters, and not where [B]<locationofchoice>[/B] is located on the map. Bridge or desert isn't really a choice. But seeking a long lost temple, or seeking a legendary wizards tower, that is a choice. The intent of the players is the real choice here. Does it really matter if the players encounter a traveling circus when they turn left at the next intersection? Does it matter that they would also have encountered the circus if they had turned right instead? Have I really lost the faith of my players by having them encounter points of interest regardless of where they choose to go? I think you are blowing this way out of proportion. No, what matters is the story, not where things are located. [B]The fact that some DM's get so hung up on where important plot points are located, is exactly what leads to the kind of railroading that so many seem to despise. I don't care if the players travel east or west. I can pick up the plot anywhere I want.[/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Do You Get Your Players To Stay On An Adventure Path?
Top