Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Do You Get Your Players To Stay On An Adventure Path?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6724777" data-attributes="member: 4937"><p>I don't think that drive by straw men are really helpful to the discussion. Nor do I think anyone has used sandbox in that manner. The idea that nothing exists except what the players choose to interact with is closer in concept to the idea of having "no myth" than it is to a sandbox, and is I think tangential to what a sandbox actually is. I can imagine however a sandbox that works like that, where new 'chunks' of the world are only loaded into the world as needed. In fact Minecraft works like this, and is clearly a sandbox, abliet a computer game rather than an RPG. But we could easily play in a sandbox style in a PnP game where the DM created new parts of the game world through some process only as needed.</p><p></p><p>What a sandbox doesn't have is a DM created goal of play and so it tends to lack content that is created for a specific narrative purpose. Instead, the DM creating a sandbox is primarily creating content according to some rule(s) in his head formal or informal as to what is 'realistic' for the setting. The DM's motives in a sandbox are less 'what would be interesting' or 'what would make a good story' than they are, "What would be here if this world was real." And the DM allows the PC's to explore this simulated reality in their own way and at their own pace, without reference to metagame considerations like balance or story. </p><p></p><p>I should say "plot" is thrown around as a very loose term to mean two different things. People will refer to "plot" is it relates to a story to mean: "the main events of a play, novel, movie, or similar work, devised and presented by the writer as an interrelated sequence." In that sense, a sandbox does not have a preconceived "plot", but only acquires something that resembles a narrative through the transcription of play. But a sandbox can nonetheless contains "plots", if by plots you mean: "a plan made in secret by a group of people to do something". It's perfectly reasonable and realistic that a fantasy world will contain various groups that are making plans to carry out various activities whether related to or unrelated to the PC's, and that the PC's can - if they go to the right places at the right times - discover these "plots". But in a pure sandbox, discovery of these plots is triggered by the PC's going to the right places at the right times and if they don't discover the "plots", then that's ok too. In a purely linear adventure, events tend to be triggered by the arrival of the PC's regardless of time and place of their arrival, because the PC's are meant to see each of the main events of a story as they have been devised and presented by the GM.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6724777, member: 4937"] I don't think that drive by straw men are really helpful to the discussion. Nor do I think anyone has used sandbox in that manner. The idea that nothing exists except what the players choose to interact with is closer in concept to the idea of having "no myth" than it is to a sandbox, and is I think tangential to what a sandbox actually is. I can imagine however a sandbox that works like that, where new 'chunks' of the world are only loaded into the world as needed. In fact Minecraft works like this, and is clearly a sandbox, abliet a computer game rather than an RPG. But we could easily play in a sandbox style in a PnP game where the DM created new parts of the game world through some process only as needed. What a sandbox doesn't have is a DM created goal of play and so it tends to lack content that is created for a specific narrative purpose. Instead, the DM creating a sandbox is primarily creating content according to some rule(s) in his head formal or informal as to what is 'realistic' for the setting. The DM's motives in a sandbox are less 'what would be interesting' or 'what would make a good story' than they are, "What would be here if this world was real." And the DM allows the PC's to explore this simulated reality in their own way and at their own pace, without reference to metagame considerations like balance or story. I should say "plot" is thrown around as a very loose term to mean two different things. People will refer to "plot" is it relates to a story to mean: "the main events of a play, novel, movie, or similar work, devised and presented by the writer as an interrelated sequence." In that sense, a sandbox does not have a preconceived "plot", but only acquires something that resembles a narrative through the transcription of play. But a sandbox can nonetheless contains "plots", if by plots you mean: "a plan made in secret by a group of people to do something". It's perfectly reasonable and realistic that a fantasy world will contain various groups that are making plans to carry out various activities whether related to or unrelated to the PC's, and that the PC's can - if they go to the right places at the right times - discover these "plots". But in a pure sandbox, discovery of these plots is triggered by the PC's going to the right places at the right times and if they don't discover the "plots", then that's ok too. In a purely linear adventure, events tend to be triggered by the arrival of the PC's regardless of time and place of their arrival, because the PC's are meant to see each of the main events of a story as they have been devised and presented by the GM. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Do You Get Your Players To Stay On An Adventure Path?
Top