ThirdWizard said:I just make them freely available.
ThirdWizard said:If I wanted to limit the amount they had access to, the best solution, I think, is one for one trades. They lose access to a PHB spell to gain access to a non-Core spell. They can do this once per spell and after that it is permanent.
Eh, not really.Starman said:How many at a time? Because if you just add a whole book of spells, you are really giving the Cleric and Druid a big power boost.
Coredump said:Eh, not really.
Assuming that a level two spell is equivalent in power to a level two spell.... it doesn't matter too much which one they pick.
Now, the versatility is a bit of a boost, but not really all that much in my opinion. (Now, if you are adding spells from a 'more powerful' source, that is different.)
ThirdWizard said:I just make them freely available.
If I wanted to limit the amount they had access to, the best solution, I think, is one for one trades. They lose access to a PHB spell to gain access to a non-Core spell. They can do this once per spell and after that it is permanent.
I disagree, since it's just a part of their class. It's built that way. Versatility is part of the class. If you don't give them the whole book of spells, you're really weakening the Cleric and Druid.Starman said:How many at a time? Because if you just add a whole book of spells, you are really giving the Cleric and Druid a big power boost.
Jdvn1 said:I disagree, since it's just a part of their class. It's built that way. Versatility is part of the class. If you don't give them the whole book of spells, you're really weakening the Cleric and Druid.
Which may solve problems since some say those classes are overpowered, but I haven't had problems with it in my games.
the Jester said:You have to be exposed to them or research them. Thus prayer books, scrolls of odd spells, casters who can teach it to you, etc are all very valuable.