Arrgh! Mark!
First Post
Thats harsh.
Fudging dice rolls doesn't bother me - as long as it doesn't happen more than once or twice in any given game. Knowing the dungeon isn't a problem as long as the player doesn't act the same as the character.
He's not playing the same game as you. Keep him if you want - just make it clear that he's not doing what everyone else is doing. As people have said, he's playing a video game - an unadulterated power trip.
I know it must be harsh, but I'd give up on the WMD for now. Chances are it's already been ruined. You can always use parts of it later - not all is lost.
Just make sure he knows that he's not playing the game - and that it's impossible to win.
In fact make him run a game. Don't cheat or anything. Just make make him run a campaign for awhile - it lets the players know the effort that has to be put in. In my group every player has done at least a few one shots - it makes them understand a bit easier.
Fudging dice rolls doesn't bother me - as long as it doesn't happen more than once or twice in any given game. Knowing the dungeon isn't a problem as long as the player doesn't act the same as the character.
He's not playing the same game as you. Keep him if you want - just make it clear that he's not doing what everyone else is doing. As people have said, he's playing a video game - an unadulterated power trip.
I know it must be harsh, but I'd give up on the WMD for now. Chances are it's already been ruined. You can always use parts of it later - not all is lost.
Just make sure he knows that he's not playing the game - and that it's impossible to win.
In fact make him run a game. Don't cheat or anything. Just make make him run a campaign for awhile - it lets the players know the effort that has to be put in. In my group every player has done at least a few one shots - it makes them understand a bit easier.