It is theoretically possible to create a DC 0 (or DC < 0) Epic Spell, which costs 0 gp and 0 XP to create, and takes 0 days to develop. How to you handle them?
Do you allow the caster to create those "on the fly"? Basically an Epic Cantrip? Or do you require a minimum of one day's research with the associated costs?
For example, these spells could be considered "useful", even at DC <= 0:
Andargor
Do you allow the caster to create those "on the fly"? Basically an Epic Cantrip? Or do you require a minimum of one day's research with the associated costs?
For example, these spells could be considered "useful", even at DC <= 0:
- +6 Natural Armor for 24 hours (Seed: Armor (DC 14), +4 NAC base, +2 NAC (+4 DC), Casting time 10 minute (-18 DC), Spellcraft DC 0)
- Combination Heal and Greater Restoration (Seed: Heal (DC 25), Casting time 10 minute (-18 DC), 1 additional caster (spell slot 4th, -7 DC), Spellcraft DC 0)
- DR 20/- for 24 hours (Seed: Ward (DC 14), DR 20/- (DC 34), Casting time 10 minutes (-18 DC), 3 additional casters (slot 6th, -33 DC), Spellcraft DC -3)
Andargor