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How Do You Handle Falling Damage?
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<blockquote data-quote="el-remmen" data-source="post: 9360205" data-attributes="member: 11"><p>I like the d10s thing. I may need to use that. I use d6s but do the cumulative thing of 1d6 for first 10 feet, 3d6 for 20 feet, 6d6 for 30, 10d6 for 40 feet and so on, and have never worried about a cap. I also require a Con save vs. death if you take over 50 points of damage (DC 10 + 1 / 10' of the fall) - a failure meaning no matter what your HP total you are dying when you hit the bottom. And sometimes require similar saves vs. being stunned depending on what you land on.</p><p></p><p>I too allow an acrobatics check for half damage.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 9360205, member: 11"] I like the d10s thing. I may need to use that. I use d6s but do the cumulative thing of 1d6 for first 10 feet, 3d6 for 20 feet, 6d6 for 30, 10d6 for 40 feet and so on, and have never worried about a cap. I also require a Con save vs. death if you take over 50 points of damage (DC 10 + 1 / 10' of the fall) - a failure meaning no matter what your HP total you are dying when you hit the bottom. And sometimes require similar saves vs. being stunned depending on what you land on. I too allow an acrobatics check for half damage. [/QUOTE]
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How Do You Handle Falling Damage?
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