Clint_L
Legend
This came out of another discussion, but I'm curious as to how other DMs handle falling damage. Matt Mercer famously killed Marisha Rey's character Keyleth because he doesn't cap falling damage.
I find it much too lenient, so I don't cap it, and I also use D10s, because I like the synergy of rolling a D10 for every 10 feet fallen. But I do allow a skill check against acrobatics for half damage, DC depending on access to potential means to break the fall, and a natural 20 means that you survive no matter how far you fell (it does happen).
I find it much too lenient, so I don't cap it, and I also use D10s, because I like the synergy of rolling a D10 for every 10 feet fallen. But I do allow a skill check against acrobatics for half damage, DC depending on access to potential means to break the fall, and a natural 20 means that you survive no matter how far you fell (it does happen).