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How Do You Handle Falling Damage?
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<blockquote data-quote="Clint_L" data-source="post: 9361503" data-attributes="member: 7035894"><p>My issue with capping it is that falling, from any height, very soon becomes a viable strategy for most characters. For some, the damage is negligible. A raging barbarian, for example, can probably survive a fall from any height, RAW, after level 4 or so.</p><p></p><p></p><p>Water and falling damage is weird. Past a certain speed (certainly 500' would do it) falling onto water is effectively the same as falling onto a solid surface. Water is only "soft" at slower speeds because it has time to get out of the way. At high speeds, you're effectively trying to compress the water. Water does not compress well. At all.</p><p></p><p>You could potentially survive a massive fall by hitting something that can continue to give and disperse the energy, so a big enough pile of very loose hay would be ideal. But water would be about as deadly as hitting the ground.</p><p></p><p>So I would have to house rule water. It would depend on how high the character was, and their skill in diving (acrobatics) to let them cut through it. At a low enough height, they could potentially take no damage. Past a certain height, they're just gonna die.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9361503, member: 7035894"] My issue with capping it is that falling, from any height, very soon becomes a viable strategy for most characters. For some, the damage is negligible. A raging barbarian, for example, can probably survive a fall from any height, RAW, after level 4 or so. Water and falling damage is weird. Past a certain speed (certainly 500' would do it) falling onto water is effectively the same as falling onto a solid surface. Water is only "soft" at slower speeds because it has time to get out of the way. At high speeds, you're effectively trying to compress the water. Water does not compress well. At all. You could potentially survive a massive fall by hitting something that can continue to give and disperse the energy, so a big enough pile of very loose hay would be ideal. But water would be about as deadly as hitting the ground. So I would have to house rule water. It would depend on how high the character was, and their skill in diving (acrobatics) to let them cut through it. At a low enough height, they could potentially take no damage. Past a certain height, they're just gonna die. [/QUOTE]
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How Do You Handle Falling Damage?
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