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How Do You Handle Falling Damage?
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<blockquote data-quote="ezo" data-source="post: 9363431" data-attributes="member: 7037866"><p><strong>Right now we are doing the standard RAW method, but with a twist:</strong></p><p></p><p>You have to make a Dexterity saving throw (DC = 10 + number of dice) or the damage rolled is dealt to your MAXIMUM hit points FIRST, and then AGAIN to your remaining hit points. The Dex save can be made with advantage for soft surface or disadvantage for hard or broken surfaces. Success indicates you take the damage as normal without reduction to maximum HP.</p><p></p><p><strong>Example #1</strong>: your PC (max HP 27) falls 30 feet and fails the Dex save. The damage rolled is 12, reducing your max HP to 15 (27-12), and you then suffer the 12 damage to your current max HP 15, leaving you with 3 hit points.</p><p></p><p>Obviously, you can be healed from 3 hp, but only up to the current max HP 15. So, you need a long rest or more powerful healing to restore you to your normal max HP 27. This sort of mirrors lingering injury.</p><p></p><p><strong>Example #2</strong>: the same PC falls 50 feet, fails the DEX save, and takes 19 damage. His max HP is reduced from 27 to 8 (yikes) and applying the 19 again reduces him to 0, unconscious, and making death saves.</p><p></p><p><strong>Example #3</strong>: the same PC falls 100 feet and fails the DEX save, taking 39 damage. HIs max HP is reduced to 0, and he dies instantly.</p><p></p><p>While this is extreme (falling should be deadly IMO), it helps with the 20th-level Barbarian with 245 hp. Since the Dex save DC is 30, he fails and 70 damage average, knocking his max HP to 175 and his current HP down another 70 to 105. Yeah, he survives and can "walk away", but <em>ouch</em>!!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Exhaustion is another way to go in 5E and what we've been exploring for a while, but is more complex...</strong></p><p></p><p>[ATTACH=full]365652[/ATTACH]</p><ol> <li data-xf-list-type="ol">Roll a number of 6's equal to fall distance per 10 feet. The total is the damage in hit points. Maximum 20 dice.</li> <li data-xf-list-type="ol">Each roll of 4 or higher is a level of exhaustion and a reroll of the die for possible additional exhaustion (but NOT damage!), continuing until a 3 or lower is rolled.</li> <li data-xf-list-type="ol">Remove 1 level of exhaustion for each CON modifier.</li> <li data-xf-list-type="ol">Allow a DC 15 Dexterity (Acrobatics) check to reduce the levels by half (round down).</li> <li data-xf-list-type="ol">Grant advantage on the Dex check for softer surfaces and disadvantage for very hard or broken, sharp surfaces.</li> </ol><p>[spoiler="EXAMPLE #1: 50 feet"]</p><p>Your PC falls 50 feet. The DM rolls 5d6, counting each 4+ on a die as a level of exhaustion as the surface is hard-dirt, AND rolling another die for another possible level (continuously). </p><p></p><p>STEP 1: The DM rolls: 2, 3, <strong>6</strong>, 1, <strong>6</strong> for 18 damage and 2 levels of exhaustion and 2 additional rolls.</p><p></p><p>STEP 2: the extra rolls are 3, <strong>4</strong>; for another level of exhaustion and another roll: 3 (<em>ending the process</em>). A total of <strong>THREE </strong>levels of exhaustion (bolded numbers).</p><p></p><p>STEP 3: The PC has a CON 12, with a +1 modifier, reducing the exhaustion by 1 level to <strong>two </strong>levels of exhaustion.</p><p></p><p>STEP 4: The player rolls the DC 15 Dexterity (Acrobatics) check and fails. There is no advantage or disadvantage due to the surface.</p><p></p><p>So, the PC survived the fall (assuming the 18 damage didn't kill them), has disadvantage on ability checks and half speed.</p><p>[/spoiler]</p><p></p><p>[spoiler="EXAMPLE #2: 100 feet"]</p><p>Your PC falls 100 feet into water.</p><p></p><p>STEP 1: The DM rolls 10d6: 1, 3, 2, <strong>6</strong>, 3, 1, <strong>4</strong>, <strong>5</strong>, 3, <strong>4</strong> for 32 damage and 4 levels of exhaustion and 4 additional rolls</p><p></p><p>STEP 2: additional rolls are <strong>6</strong>, 3, 3, <strong>6</strong>; for 2 additional levels of exhaustion and another 2 rolls: 1, 2 (end).</p><p></p><p>STEP 3: This PC has CON 14, so removes 2 levels of exhaustion, making it 4 levels of exhaustion and the 32 damage.</p><p></p><p>STEP 4: Since the surface is water, the DM grants advantage to the DC 15 Dexterity (Acrobatics) check, which the player barely succeeds! This reduces the levels of exhaustion by half, to 2 levels.</p><p></p><p>Again, another survivor, but thankfully that water helped! Only disadvantage on ability checks and half speed until a couple long rests restores the PC (along with the 32 damage).</p><p>[/spoiler]</p><p></p><p>[spoiler="EXAMPLE #3: 150 feet"]</p><p>Your PC falls 150 feet onto broken, rocky ground! </p><p></p><p>STEP 1: The DM rolls 15d6: <strong>6</strong>, 2, 3, 1, 3, <strong>4</strong>, <strong>5</strong>, <strong>6</strong>, 1, <strong>6</strong>, <strong>4</strong>, 1, 3, 2, <strong>5</strong> for 52 damage and SEVEN levels of exhaustion and 7 additional rolls!</p><p></p><p>STEP 2: The seven extra rolls are <strong>4</strong>, 2, 3, <strong>6</strong>, <strong>6</strong>, 3, 3; for three more levels of exhaustion and three more rolls: <strong>4</strong>, 1, <strong>4</strong>. Yikes! We are up to 12 levels of exhaustion now (7+3+2) and 2 more rolls: 3, 2 (end).</p><p></p><p>STEP 3: This (luckily) hardy PC has CON 16, reducing the exhaustion to 9 levels.</p><p></p><p>STEP 4: The player has disadvantage on the DC 15 Dexterity (Acrobatics) check and fails! Even if the PC survived the 52 damage, the exhaustion killed them.</p><p></p><p>Had the player succeeded, the exhaustion would have been reduced to 4 levels (disadvantage on ability checks, attacks, and saves, half speed, half maximum HP).</p><p></p><p>Obviously, this can make far falls lethal quickly, but adds a nice bit of danger to falling IMO.</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="ezo, post: 9363431, member: 7037866"] [B]Right now we are doing the standard RAW method, but with a twist:[/B] You have to make a Dexterity saving throw (DC = 10 + number of dice) or the damage rolled is dealt to your MAXIMUM hit points FIRST, and then AGAIN to your remaining hit points. The Dex save can be made with advantage for soft surface or disadvantage for hard or broken surfaces. Success indicates you take the damage as normal without reduction to maximum HP. [B]Example #1[/B]: your PC (max HP 27) falls 30 feet and fails the Dex save. The damage rolled is 12, reducing your max HP to 15 (27-12), and you then suffer the 12 damage to your current max HP 15, leaving you with 3 hit points. Obviously, you can be healed from 3 hp, but only up to the current max HP 15. So, you need a long rest or more powerful healing to restore you to your normal max HP 27. This sort of mirrors lingering injury. [B]Example #2[/B]: the same PC falls 50 feet, fails the DEX save, and takes 19 damage. His max HP is reduced from 27 to 8 (yikes) and applying the 19 again reduces him to 0, unconscious, and making death saves. [B]Example #3[/B]: the same PC falls 100 feet and fails the DEX save, taking 39 damage. HIs max HP is reduced to 0, and he dies instantly. While this is extreme (falling should be deadly IMO), it helps with the 20th-level Barbarian with 245 hp. Since the Dex save DC is 30, he fails and 70 damage average, knocking his max HP to 175 and his current HP down another 70 to 105. Yeah, he survives and can "walk away", but [I]ouch[/I]!!! :) [B]Exhaustion is another way to go in 5E and what we've been exploring for a while, but is more complex...[/B] [ATTACH type="full" width="420px"]365652[/ATTACH] [LIST=1] [*]Roll a number of 6's equal to fall distance per 10 feet. The total is the damage in hit points. Maximum 20 dice. [*]Each roll of 4 or higher is a level of exhaustion and a reroll of the die for possible additional exhaustion (but NOT damage!), continuing until a 3 or lower is rolled. [*]Remove 1 level of exhaustion for each CON modifier. [*]Allow a DC 15 Dexterity (Acrobatics) check to reduce the levels by half (round down). [*]Grant advantage on the Dex check for softer surfaces and disadvantage for very hard or broken, sharp surfaces. [/LIST] [spoiler="EXAMPLE #1: 50 feet"] Your PC falls 50 feet. The DM rolls 5d6, counting each 4+ on a die as a level of exhaustion as the surface is hard-dirt, AND rolling another die for another possible level (continuously). STEP 1: The DM rolls: 2, 3, [B]6[/B], 1, [B]6[/B] for 18 damage and 2 levels of exhaustion and 2 additional rolls. STEP 2: the extra rolls are 3, [B]4[/B]; for another level of exhaustion and another roll: 3 ([I]ending the process[/I]). A total of [B]THREE [/B]levels of exhaustion (bolded numbers). STEP 3: The PC has a CON 12, with a +1 modifier, reducing the exhaustion by 1 level to [B]two [/B]levels of exhaustion. STEP 4: The player rolls the DC 15 Dexterity (Acrobatics) check and fails. There is no advantage or disadvantage due to the surface. So, the PC survived the fall (assuming the 18 damage didn't kill them), has disadvantage on ability checks and half speed. [/spoiler] [spoiler="EXAMPLE #2: 100 feet"] Your PC falls 100 feet into water. STEP 1: The DM rolls 10d6: 1, 3, 2, [B]6[/B], 3, 1, [B]4[/B], [B]5[/B], 3, [B]4[/B] for 32 damage and 4 levels of exhaustion and 4 additional rolls STEP 2: additional rolls are [B]6[/B], 3, 3, [B]6[/B]; for 2 additional levels of exhaustion and another 2 rolls: 1, 2 (end). STEP 3: This PC has CON 14, so removes 2 levels of exhaustion, making it 4 levels of exhaustion and the 32 damage. STEP 4: Since the surface is water, the DM grants advantage to the DC 15 Dexterity (Acrobatics) check, which the player barely succeeds! This reduces the levels of exhaustion by half, to 2 levels. Again, another survivor, but thankfully that water helped! Only disadvantage on ability checks and half speed until a couple long rests restores the PC (along with the 32 damage). [/spoiler] [spoiler="EXAMPLE #3: 150 feet"] Your PC falls 150 feet onto broken, rocky ground! STEP 1: The DM rolls 15d6: [B]6[/B], 2, 3, 1, 3, [B]4[/B], [B]5[/B], [B]6[/B], 1, [B]6[/B], [B]4[/B], 1, 3, 2, [B]5[/B] for 52 damage and SEVEN levels of exhaustion and 7 additional rolls! STEP 2: The seven extra rolls are [B]4[/B], 2, 3, [B]6[/B], [B]6[/B], 3, 3; for three more levels of exhaustion and three more rolls: [B]4[/B], 1, [B]4[/B]. Yikes! We are up to 12 levels of exhaustion now (7+3+2) and 2 more rolls: 3, 2 (end). STEP 3: This (luckily) hardy PC has CON 16, reducing the exhaustion to 9 levels. STEP 4: The player has disadvantage on the DC 15 Dexterity (Acrobatics) check and fails! Even if the PC survived the 52 damage, the exhaustion killed them. Had the player succeeded, the exhaustion would have been reduced to 4 levels (disadvantage on ability checks, attacks, and saves, half speed, half maximum HP). Obviously, this can make far falls lethal quickly, but adds a nice bit of danger to falling IMO. [/spoiler] [/QUOTE]
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