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How Do You Handle Falling Damage?
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<blockquote data-quote="Rabulias" data-source="post: 9363572" data-attributes="member: 16651"><p>I have a probably far-too-complicated method that I do not need to use often. I tell my players falling -- even a short fall -- can be deadly, so try not to fall. On the other hand, there are the (extremely rare) examples of folks surviving falls from great heights. I wanted to model both possibilities.</p><p></p><p>It tops out at a base of 20d20, but each die can <em>explode </em>on certain values with no limit. A successful DC 15 Dexterity (Acrobatics) check allows you to remove up to 2 dice (after rolling but before exploding). If you are <em>extremely lucky, </em>you can fall 200 or more feet and only take 18 points. If you are <em>extremely unlucky, </em>you could fall 10 feet and die from massive damage.</p><p></p><table style='width: 100%'><tr><th>Height</th><th>Damage</th><th>Explodes On</th><th></th><th>Height</th><th>Damage</th><th>Explodes On</th></tr><tr><td>10 feet</td><td>1d6</td><td>6</td><td></td><td>110 feet</td><td>11d20</td><td>15+</td></tr><tr><td>20 feet</td><td>2d10</td><td>10</td><td></td><td>120 feet</td><td>12d20</td><td>15+</td></tr><tr><td>30 feet</td><td>3d20</td><td>19+</td><td></td><td>130 feet</td><td>13d20</td><td>14+</td></tr><tr><td>40 feet</td><td>4d20</td><td>19+</td><td></td><td>140 feet</td><td>14d20</td><td>14+</td></tr><tr><td>50 feet</td><td>5d20</td><td>18+</td><td></td><td>150 feet</td><td>15d20</td><td>13+</td></tr><tr><td>60 feet</td><td>6d20</td><td>18+</td><td></td><td>160 feet</td><td>16d20</td><td>13+</td></tr><tr><td>70 feet</td><td>7d20</td><td>17+</td><td></td><td>170 feet</td><td>17d20</td><td>12+</td></tr><tr><td>80 feet</td><td>8d20</td><td>17+</td><td></td><td>180 feet</td><td>18d20</td><td>12+</td></tr><tr><td>90 feet</td><td>9d20</td><td>16+</td><td></td><td>190 feet</td><td>19d20</td><td>11+</td></tr><tr><td>100 feet</td><td>10d20</td><td>16+</td><td></td><td>200 feet</td><td>20d20</td><td>11+</td></tr></table></blockquote><p></p>
[QUOTE="Rabulias, post: 9363572, member: 16651"] I have a probably far-too-complicated method that I do not need to use often. I tell my players falling -- even a short fall -- can be deadly, so try not to fall. On the other hand, there are the (extremely rare) examples of folks surviving falls from great heights. I wanted to model both possibilities. It tops out at a base of 20d20, but each die can [I]explode [/I]on certain values with no limit. A successful DC 15 Dexterity (Acrobatics) check allows you to remove up to 2 dice (after rolling but before exploding). If you are [I]extremely lucky, [/I]you can fall 200 or more feet and only take 18 points. If you are [I]extremely unlucky, [/I]you could fall 10 feet and die from massive damage. [TABLE] [TR] [TH]Height[/TH] [TH]Damage[/TH] [TH]Explodes On[/TH] [TH][/TH] [TH]Height[/TH] [TH]Damage[/TH] [TH]Explodes On[/TH] [/TR] [TR] [TD]10 feet[/TD] [TD]1d6[/TD] [TD]6[/TD] [TD][/TD] [TD]110 feet[/TD] [TD]11d20[/TD] [TD]15+[/TD] [/TR] [TR] [TD]20 feet[/TD] [TD]2d10[/TD] [TD]10[/TD] [TD][/TD] [TD]120 feet[/TD] [TD]12d20[/TD] [TD]15+[/TD] [/TR] [TR] [TD]30 feet[/TD] [TD]3d20[/TD] [TD]19+[/TD] [TD][/TD] [TD]130 feet[/TD] [TD]13d20[/TD] [TD]14+[/TD] [/TR] [TR] [TD]40 feet[/TD] [TD]4d20[/TD] [TD]19+[/TD] [TD][/TD] [TD]140 feet[/TD] [TD]14d20[/TD] [TD]14+[/TD] [/TR] [TR] [TD]50 feet[/TD] [TD]5d20[/TD] [TD]18+[/TD] [TD][/TD] [TD]150 feet[/TD] [TD]15d20[/TD] [TD]13+[/TD] [/TR] [TR] [TD]60 feet[/TD] [TD]6d20[/TD] [TD]18+[/TD] [TD][/TD] [TD]160 feet[/TD] [TD]16d20[/TD] [TD]13+[/TD] [/TR] [TR] [TD]70 feet[/TD] [TD]7d20[/TD] [TD]17+[/TD] [TD][/TD] [TD]170 feet[/TD] [TD]17d20[/TD] [TD]12+[/TD] [/TR] [TR] [TD]80 feet[/TD] [TD]8d20[/TD] [TD]17+[/TD] [TD][/TD] [TD]180 feet[/TD] [TD]18d20[/TD] [TD]12+[/TD] [/TR] [TR] [TD]90 feet[/TD] [TD]9d20[/TD] [TD]16+[/TD] [TD][/TD] [TD]190 feet[/TD] [TD]19d20[/TD] [TD]11+[/TD] [/TR] [TR] [TD]100 feet[/TD] [TD]10d20[/TD] [TD]16+[/TD] [TD][/TD] [TD]200 feet[/TD] [TD]20d20[/TD] [TD]11+[/TD] [/TR] [/TABLE] [/QUOTE]
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