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How Do You Handle Falling Damage?
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<blockquote data-quote="Clint_L" data-source="post: 9364175" data-attributes="member: 7035894"><p>My main problem with RAW is that falls aren't very threatening in 5e. I'm all for a hero making a heroic escape, but that only works if their survival was exceptional. Surviving a long fall in 5e isn't exceptional, it's Tuesday. It would be remarkable if you didn't.</p><p></p><p>It's so unremarkable that it is perfectly normal to plan an action like "I'll jump 50' down and take out their leader; what's that, 17.5 damage on average? No worries." A five story fall shouldn't be casual, is what I'm saying. That lowers the stakes to the point of "why bother with falling damage at all?" It's less fun.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9364175, member: 7035894"] My main problem with RAW is that falls aren't very threatening in 5e. I'm all for a hero making a heroic escape, but that only works if their survival was exceptional. Surviving a long fall in 5e isn't exceptional, it's Tuesday. It would be remarkable if you didn't. It's so unremarkable that it is perfectly normal to plan an action like "I'll jump 50' down and take out their leader; what's that, 17.5 damage on average? No worries." A five story fall shouldn't be casual, is what I'm saying. That lowers the stakes to the point of "why bother with falling damage at all?" It's less fun. [/QUOTE]
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How Do You Handle Falling Damage?
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