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How Do You Handle Falling Damage?
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<blockquote data-quote="ezo" data-source="post: 9364191" data-attributes="member: 7037866"><p>Again, the issue is having damage (or most instances) tied to hit points. Specifically, in 5E it <em>represents a combination of physical and mental durability, the will to live, and luck</em>.</p><p></p><p>Another issue, because of hit points, people feel falls aren't very threatening in 5E. While I understand the point made by [USER=7035894]@Clint_L[/USER] , there's a bit of exaggerating for effect. Taking an average of 17.5 damage isn't what I would call a perfectly viable strategy almost all the time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Now, statistically, people do survive 50-foot falls about half the time. But how to translate this into D&D when a PC can have 100 hit points or more!? Even at a maximum 30 hit points of damage from falling, most PCs in tier 2 or better have little to fear (although they will not likely appreciate the damage...). And does "survive" mean simply not reaching 0 hp or making it through death saves?</p><p></p><p>In many cases, as [USER=20564]@Blue[/USER] mentions, other hazards should be just as deadly or more so. BUT, what is the fun in that, right? Few players want to face certain death with no way of surviving it, let alone just having a 1 in a million shot.</p><p></p><p>Of course, that 10d10 damage is deadly for tier 2. An average of 55 damage can easily knock a tier 2 PC into death saves. And falling unconscious in that lava will kill them quickly.</p></blockquote><p></p>
[QUOTE="ezo, post: 9364191, member: 7037866"] Again, the issue is having damage (or most instances) tied to hit points. Specifically, in 5E it [I]represents a combination of physical and mental durability, the will to live, and luck[/I]. Another issue, because of hit points, people feel falls aren't very threatening in 5E. While I understand the point made by [USER=7035894]@Clint_L[/USER] , there's a bit of exaggerating for effect. Taking an average of 17.5 damage isn't what I would call a perfectly viable strategy almost all the time. ;) Now, statistically, people do survive 50-foot falls about half the time. But how to translate this into D&D when a PC can have 100 hit points or more!? Even at a maximum 30 hit points of damage from falling, most PCs in tier 2 or better have little to fear (although they will not likely appreciate the damage...). And does "survive" mean simply not reaching 0 hp or making it through death saves? In many cases, as [USER=20564]@Blue[/USER] mentions, other hazards should be just as deadly or more so. BUT, what is the fun in that, right? Few players want to face certain death with no way of surviving it, let alone just having a 1 in a million shot. Of course, that 10d10 damage is deadly for tier 2. An average of 55 damage can easily knock a tier 2 PC into death saves. And falling unconscious in that lava will kill them quickly. [/QUOTE]
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