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General Tabletop Discussion
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How Do You Handle Falling Damage?
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<blockquote data-quote="ezo" data-source="post: 9364352" data-attributes="member: 7037866"><p>But that was my point... this <em>doesn't</em> make sense.</p><p></p><p>If someone turned a flamethrower on you, ducking behind your shield, turning your back, etc. won't help you one bit. You're still engulfed in flames and burning.</p><p></p><p>So, those narratives don't help "make sense" <em>because </em>they aren't realistic. Besides which, any of those things would IMO represent a successful save, which is why you decreased the damage. But a failed save? Nope, those things just aren't happening.</p><p></p><p>I'll turn to a different example: Evasion. For large AoE effects (like an ancient red dragon), <em>how are you evading this!?!</em></p><p></p><p>Unless you can, quite literally, get out of the AoE, how can you justify taking <em>no damage</em>? For most players, even avoiding the brunt of damage requires the expenditure of <em>some</em> hit points! Evasion as a half, save for quarter, is better IMO than half, save for none.</p><p></p><p>But, saving throws are a wierd thing, and really just more plot armor---like hit points. We accept that PCs are "harder to kill" than what would ever be possible IRL. I personally think of things like action movies. The good guy keeps pushing on because of his durability, will to live, and sometimes just dumb luck.</p></blockquote><p></p>
[QUOTE="ezo, post: 9364352, member: 7037866"] But that was my point... this [I]doesn't[/I] make sense. If someone turned a flamethrower on you, ducking behind your shield, turning your back, etc. won't help you one bit. You're still engulfed in flames and burning. So, those narratives don't help "make sense" [I]because [/I]they aren't realistic. Besides which, any of those things would IMO represent a successful save, which is why you decreased the damage. But a failed save? Nope, those things just aren't happening. I'll turn to a different example: Evasion. For large AoE effects (like an ancient red dragon), [I]how are you evading this!?![/I] Unless you can, quite literally, get out of the AoE, how can you justify taking [I]no damage[/I]? For most players, even avoiding the brunt of damage requires the expenditure of [I]some[/I] hit points! Evasion as a half, save for quarter, is better IMO than half, save for none. But, saving throws are a wierd thing, and really just more plot armor---like hit points. We accept that PCs are "harder to kill" than what would ever be possible IRL. I personally think of things like action movies. The good guy keeps pushing on because of his durability, will to live, and sometimes just dumb luck. [/QUOTE]
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How Do You Handle Falling Damage?
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