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How Do You Handle Falling Damage?
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<blockquote data-quote="Clint_L" data-source="post: 9364400" data-attributes="member: 7035894"><p>No, I totally disagree. It is easy to imagine scenarios where the the character survives dragon breath. In my games, hit points represent general survivability, not meat damage. So dodging, luck, etc. is exactly what happens in the dragon breath scenario.</p><p></p><p>If a character wades into lava, there's no dodging. You can't get lucky. They've just chosen to kill themselves. I would double check if they really want to do that, given the obvious consequences of wading into lava, but if player makes that choice, who am I to overrule them?</p><p></p><p></p><p>46d6 is an average of 151 damage, which is survivable by lots of high level characters, including most fighters. A barbarian would take 75 HP damage, which is only about a quarter of the health of a high level barbarian.</p><p></p><p></p><p>I don't need to label common sense. As I mentioned above, if a player proposes wading into lava, I double check to see if they are in fact committing character suicide, and after that it's on them.</p><p></p><p>Do you label your game "gritty" if you don't allow players to intentionally guillotine themselves and survive? Like, if a player tells you, "My character shoves their head into the fully operational wood chipper and grinds it into mush," do you feel the need to tell them, "Hey, this is a <em>gritty</em> 5e game -wood chippers aren't just fun and games over here!"?</p><p></p><p>But thanks for the tip! I definitely appreciate it! Much needed advice!</p><p></p><p>Edit: I'm curious, actually. If a player told you that their character wanted to kill themselves (maybe they need to end a curse on their family or something; who knows?), would you tell them it is impossible unless they figure out some extreme way to do it that does more than double maximum their maximum HP in one roll? Like, let's say they've lost the battle and want to commit <em>sepuku</em>, would you tell them that a short sword only does 1d6 damage and they have 150 HP so they are basically immune to it?</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9364400, member: 7035894"] No, I totally disagree. It is easy to imagine scenarios where the the character survives dragon breath. In my games, hit points represent general survivability, not meat damage. So dodging, luck, etc. is exactly what happens in the dragon breath scenario. If a character wades into lava, there's no dodging. You can't get lucky. They've just chosen to kill themselves. I would double check if they really want to do that, given the obvious consequences of wading into lava, but if player makes that choice, who am I to overrule them? 46d6 is an average of 151 damage, which is survivable by lots of high level characters, including most fighters. A barbarian would take 75 HP damage, which is only about a quarter of the health of a high level barbarian. I don't need to label common sense. As I mentioned above, if a player proposes wading into lava, I double check to see if they are in fact committing character suicide, and after that it's on them. Do you label your game "gritty" if you don't allow players to intentionally guillotine themselves and survive? Like, if a player tells you, "My character shoves their head into the fully operational wood chipper and grinds it into mush," do you feel the need to tell them, "Hey, this is a [I]gritty[/I] 5e game -wood chippers aren't just fun and games over here!"? But thanks for the tip! I definitely appreciate it! Much needed advice! Edit: I'm curious, actually. If a player told you that their character wanted to kill themselves (maybe they need to end a curse on their family or something; who knows?), would you tell them it is impossible unless they figure out some extreme way to do it that does more than double maximum their maximum HP in one roll? Like, let's say they've lost the battle and want to commit [I]sepuku[/I], would you tell them that a short sword only does 1d6 damage and they have 150 HP so they are basically immune to it? [/QUOTE]
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