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How Do You Handle Falling Damage?
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<blockquote data-quote="Lanefan" data-source="post: 9364442" data-attributes="member: 29398"><p>I think I've DMed two intentional PC suicides of varieties other than face-charging an overwhelming foe.</p><p></p><p>One was a character heroically sacrificing itself to save what little else was left of its battered party by setting off a known-to-be-deadly single-target glyph so others could pass safely.</p><p></p><p>The other was a character who had no other way of getting clear of a cursed item, and who knew the party would soon be attempting to revive a bunch of people at once via a wish.</p><p></p><p>Interestingly enough - and I only just realized this now - those two characters shared the same player.</p><p></p><p>And if someone wants to roleplay out their character killing itself out of grief or remorse or whatever, I feel it's on me as DM to resolve it just like any other roleplay or action declaration in the game.</p><p></p><p>As a player, after a string of in-game events that (she thought would have) potentially had half the world out for her head - and by extension, those of her party - I was going to suicide a character once, as it's what she would have done on getting back to town after that adventure. I say "was going to" because as fate would have it, she died before getting back to town...at the hands of the very party she wanted to save!</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9364442, member: 29398"] I think I've DMed two intentional PC suicides of varieties other than face-charging an overwhelming foe. One was a character heroically sacrificing itself to save what little else was left of its battered party by setting off a known-to-be-deadly single-target glyph so others could pass safely. The other was a character who had no other way of getting clear of a cursed item, and who knew the party would soon be attempting to revive a bunch of people at once via a wish. Interestingly enough - and I only just realized this now - those two characters shared the same player. And if someone wants to roleplay out their character killing itself out of grief or remorse or whatever, I feel it's on me as DM to resolve it just like any other roleplay or action declaration in the game. As a player, after a string of in-game events that (she thought would have) potentially had half the world out for her head - and by extension, those of her party - I was going to suicide a character once, as it's what she would have done on getting back to town after that adventure. I say "was going to" because as fate would have it, she died before getting back to town...at the hands of the very party she wanted to save! [/QUOTE]
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