Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How Do You Handle Falling Damage?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cap'n Kobold" data-source="post: 9364462" data-attributes="member: 6802951"><p>I think treatment of falling damage depends on the type/genre of game that you want to run.</p><p>D&D is by default a fairly heroic fantasy, where higher-tier characters operate more by "action movie rules", and then can go into into full mythological hero. They are assumed to be resilient and capable in a variety of dangerous situations, not just combat, and will find a way to survive for as long as they can, no matter what.</p><p></p><p>If you want to run a more realistic game and encourage more use of magic, or run hit points as meat, making hazards like falls more dangerous would help the game fit into that style better.</p><p></p><p>I operate on the basis that characters will try to survive situations and will take actions to do so. I run falling damage by the basic rules, and if a character survives an otherwise fatal fall, I will ask the player to describe how their character managed it.</p><p>Social contract avoids players abusing this in the hypothetical example of jumping down a cliff with no attempt to mitigate the landing just to save time.</p><p></p><p></p><p></p><p>How would you feel if the character was described as hop-scotching their way across the rocks floating on the surface of the lava? </p><p></p><p> A quick blast of pure fire would be eminently survivable by someone in heavy armour blocking the brunt and protecting any exposed parts with a shield. A sustained blast from a flamethrower, with the likelihood of getting coated in burning fuel, would probably be more dangerous, but it can take a while for heat to conduct through the heavy padding.</p><p></p><p>A higher level character who failed their save might be taking the same actions as a lower-level one who passed their save, in order to reduce the damage. Such is the capability of experience.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 9364462, member: 6802951"] I think treatment of falling damage depends on the type/genre of game that you want to run. D&D is by default a fairly heroic fantasy, where higher-tier characters operate more by "action movie rules", and then can go into into full mythological hero. They are assumed to be resilient and capable in a variety of dangerous situations, not just combat, and will find a way to survive for as long as they can, no matter what. If you want to run a more realistic game and encourage more use of magic, or run hit points as meat, making hazards like falls more dangerous would help the game fit into that style better. I operate on the basis that characters will try to survive situations and will take actions to do so. I run falling damage by the basic rules, and if a character survives an otherwise fatal fall, I will ask the player to describe how their character managed it. Social contract avoids players abusing this in the hypothetical example of jumping down a cliff with no attempt to mitigate the landing just to save time. How would you feel if the character was described as hop-scotching their way across the rocks floating on the surface of the lava? A quick blast of pure fire would be eminently survivable by someone in heavy armour blocking the brunt and protecting any exposed parts with a shield. A sustained blast from a flamethrower, with the likelihood of getting coated in burning fuel, would probably be more dangerous, but it can take a while for heat to conduct through the heavy padding. A higher level character who failed their save might be taking the same actions as a lower-level one who passed their save, in order to reduce the damage. Such is the capability of experience. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Do You Handle Falling Damage?
Top