Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How Do You Handle Falling Damage?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ezo" data-source="post: 9364886" data-attributes="member: 7037866"><p>Well, McClain and Wick are action heroes. So you haven't seen an action hero hit by a charging rhino can get back up? What about a charging bull? That is closer to a charging minotaur--and I've seen that in movies. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> </p><p></p><p></p><p>If you make falling lethal as it shoud be, it carries narrative weight. I had a PC flung by a frost giant off a glacier into the foggy, frozen depths below... it had quite a bit of narrative weight. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>If you don't see the point that's fine. I do. The weapons, themselves, do have to be suddenly more dangerous, but the situation can make them so.</p><p></p><p>Friday night our group of PCs infiltrated a building with the bandits sleeping. Now, the weapons still did a d8, d6, or d4 (longsword, shortsword, and dagger). But, as unconscious targets, the attacks had advantage and were automatically criticals. Using our critical damage houserule, the d8 weapon dealt d8+12 (including STR mod), auto "killing" (reduce to 0 hp) the bandits with 11 hp. The d6 weapon was 2d6+9 (includes d6 sneak attack and DEX mod), minimum 11 so auto kills. Finally, the d4 weapon was the only one which wasn't auto kill: d4+5, but fortunately that PC attacked with two daggers, and the bonus action hits finished the sleeping bandits off.</p><p></p><p>Even running it RAW with double damge on crits, it would have most likely had the same results.</p><p></p><p>Now, what about sleeping PCs with 80 hp? Few humanoids will deal sufficient damage to auto kill such a PC (although massive damage might come into play...) making it virtually impossible (if not absolutely).</p><p></p><p>FWIW, I don't take PCs hostage, that was your scenario.</p><p></p><p></p><p>Because you weren't talking about enemies that deal a lot of damage? You were talking of a goblin with a knife or a crossbow to your head. If you have 30 hit points, RAW those aren't really risks at all.</p><p></p><p>And those examples won't drop a PC to -15 so they die outright, even using our houserules, without an even more insane amount of (bad, for the PCs) luck.</p><p></p><p></p><p>He should tell them some other adventures already dealt with it... their time (and chances) passed a long time back.</p><p></p><p></p><p>If those are your experiences then you have nothing to worry about or change. I've seen and had players who, due to knowing their AC and hp, didn't view many things as risks. The only things they viewed as risks where very powerful foes they knew obviously were risks.</p><p></p><p>But getting back to falling. If a player knows their PC has 80 hit points, what is there to worry about a 50-foot fall? Most likely at 5d6 being 22 damage or less, barely 25% of the "resource", which can be recovered VERY EASILY in most cases.</p><p></p><p></p><p>Not knowing the full scenario, why not let them long rest? Sealing up a room is possible with <em>stone shape</em> if it has a small enough door/entry.</p><p></p><p></p><p>Why would the DM tell you anything unless it was actually happening??? As DM, I would just let the time pass if you decided to rest, and let you find out what happens when you cast <em>stone shape</em> again to unseal the door...</p><p></p><p>Ok, so that is more the scenario: being under a "time crunch".</p></blockquote><p></p>
[QUOTE="ezo, post: 9364886, member: 7037866"] Well, McClain and Wick are action heroes. So you haven't seen an action hero hit by a charging rhino can get back up? What about a charging bull? That is closer to a charging minotaur--and I've seen that in movies. 🤷♂️ If you make falling lethal as it shoud be, it carries narrative weight. I had a PC flung by a frost giant off a glacier into the foggy, frozen depths below... it had quite a bit of narrative weight. ;) If you don't see the point that's fine. I do. The weapons, themselves, do have to be suddenly more dangerous, but the situation can make them so. Friday night our group of PCs infiltrated a building with the bandits sleeping. Now, the weapons still did a d8, d6, or d4 (longsword, shortsword, and dagger). But, as unconscious targets, the attacks had advantage and were automatically criticals. Using our critical damage houserule, the d8 weapon dealt d8+12 (including STR mod), auto "killing" (reduce to 0 hp) the bandits with 11 hp. The d6 weapon was 2d6+9 (includes d6 sneak attack and DEX mod), minimum 11 so auto kills. Finally, the d4 weapon was the only one which wasn't auto kill: d4+5, but fortunately that PC attacked with two daggers, and the bonus action hits finished the sleeping bandits off. Even running it RAW with double damge on crits, it would have most likely had the same results. Now, what about sleeping PCs with 80 hp? Few humanoids will deal sufficient damage to auto kill such a PC (although massive damage might come into play...) making it virtually impossible (if not absolutely). FWIW, I don't take PCs hostage, that was your scenario. Because you weren't talking about enemies that deal a lot of damage? You were talking of a goblin with a knife or a crossbow to your head. If you have 30 hit points, RAW those aren't really risks at all. And those examples won't drop a PC to -15 so they die outright, even using our houserules, without an even more insane amount of (bad, for the PCs) luck. He should tell them some other adventures already dealt with it... their time (and chances) passed a long time back. If those are your experiences then you have nothing to worry about or change. I've seen and had players who, due to knowing their AC and hp, didn't view many things as risks. The only things they viewed as risks where very powerful foes they knew obviously were risks. But getting back to falling. If a player knows their PC has 80 hit points, what is there to worry about a 50-foot fall? Most likely at 5d6 being 22 damage or less, barely 25% of the "resource", which can be recovered VERY EASILY in most cases. Not knowing the full scenario, why not let them long rest? Sealing up a room is possible with [I]stone shape[/I] if it has a small enough door/entry. Why would the DM tell you anything unless it was actually happening??? As DM, I would just let the time pass if you decided to rest, and let you find out what happens when you cast [I]stone shape[/I] again to unseal the door... Ok, so that is more the scenario: being under a "time crunch". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Do You Handle Falling Damage?
Top