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How Do You Handle Falling Damage?
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<blockquote data-quote="ezo" data-source="post: 9364942" data-attributes="member: 7037866"><p>You are not "rolling out of the way, stepping under, or using your shield" to block a <strong>90-FOOT CONE of FIRE!</strong> when you're near its center.</p><p></p><p><em>Burning hands</em>, a wyrmling dragon, etc. sure.</p><p></p><p></p><p>Unlikely, most definitely, but surviving is certainly possible as it has happened IRL.</p><p></p><p>Also not a strategy I would recommend, either IRL or in D&D. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Likely suicide, but then again for 10d10 fire damage most creatures would die quickly... but D&D <em>is also</em> fantasy and the PCs are heroes... so depending on how you play your game it's possible, but I agree foolish.</p><p></p><p></p><p>LOL don't go too extreme then, ok, and the goalposts aren't moved. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Wading doesn't necessarily mean "waist-deep". I mean, given lava is molten ROCK and thus incredibly heavy, it would be like trying to walk through thick concrete! Good luck with that! So, I have to imagine we are talking something ankle to maybe knee deep at most.</p><p></p><p>Also, it would be difficult terrain, so you'd maybe cover 30 feet if you Dashed as well. Unfortunately D&D doesn't have much in the way of rules for things catching fire, but at the very least ruling an affect like alchemist's fire (double strength or more even!) after going through the lava would be reasonable IMO.</p><p></p><p>Resistance to fire would be sufficient if you can get it, like a Tiefling doing it. Immunity would, well, make you immune, so let's not move the goalposts <em>that</em> far, ok? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Nothing has anything to do with the other. Leaping off of a cliff means you have no will to live, either? Of course not, there is no connection. The will to live is about surviving the lava and continuing to live.</p><p></p><p></p><p>Neither do I, but without a common ground on it, any discussion is moot.</p><p></p><p>The real like incident was in protective gear, of course, the man was walking across a lava field when the upper crust broke and he feel through waist deep. A companion managed to free him, and he had severe damage to his legs, as well as many other injuries. But, he lived, and recovered use of his legs.</p><p></p><p>As others have stated, fumes alone and radiant heat would kill long ahead of time, however, in a scenario where the lava stream is 20-feet wide (for example), too far to jump for most PCs, and some must wade through or risk being trapped and die anyway, I could see it happening. Wearing thick leather boots, possibly leg armor, etc. would provide protection, but it won't last long and would be like heat metal---you better remove it quickly even if you manage to get through the lava.</p><p></p><p></p><p>LOL look at the survival rates for falling 20000 feet. It is pretty much zero, just like surviving being in lava.</p><p></p><p>Cool, do it for your games. But does that include auto-death from similarly lethal hazards? Such as an extreme fall?</p><p></p><p>There are tons of things in D&D that should also not be survivable, but we run with those. You don't need magic or other non-mundane things to help, but it should be possible if you allow all those other threats to be.</p><p></p><p>But hey, it is your game, and as long as your players are on board, that's cool.</p><p></p><p></p><p>Like jumping from hundreds of feet? Getting hit (reduced to 0 hp) by a critical fire giant greatsword which is twice as long as the PC is tall? Etc., etc., etc.</p><p></p><p>Again, your game, your players, etc. I use it whenever it is appropriate to the scenario. I've never had a player suggest they need to wade through a lava stream, but 10d10 damage followed by a lingering fire-effect (a version of alchemist's fire or <em>heat metal</em>) works fine for me. Good chance it might bring up massive damage issues and/or lingering injuries, too.</p><p></p><p></p><p>Good, I guess, depending on the table and your happy with the results.</p></blockquote><p></p>
[QUOTE="ezo, post: 9364942, member: 7037866"] You are not "rolling out of the way, stepping under, or using your shield" to block a [B]90-FOOT CONE of FIRE![/B] when you're near its center. [I]Burning hands[/I], a wyrmling dragon, etc. sure. Unlikely, most definitely, but surviving is certainly possible as it has happened IRL. Also not a strategy I would recommend, either IRL or in D&D. ;) Likely suicide, but then again for 10d10 fire damage most creatures would die quickly... but D&D [I]is also[/I] fantasy and the PCs are heroes... so depending on how you play your game it's possible, but I agree foolish. LOL don't go too extreme then, ok, and the goalposts aren't moved. :) Wading doesn't necessarily mean "waist-deep". I mean, given lava is molten ROCK and thus incredibly heavy, it would be like trying to walk through thick concrete! Good luck with that! So, I have to imagine we are talking something ankle to maybe knee deep at most. Also, it would be difficult terrain, so you'd maybe cover 30 feet if you Dashed as well. Unfortunately D&D doesn't have much in the way of rules for things catching fire, but at the very least ruling an affect like alchemist's fire (double strength or more even!) after going through the lava would be reasonable IMO. Resistance to fire would be sufficient if you can get it, like a Tiefling doing it. Immunity would, well, make you immune, so let's not move the goalposts [I]that[/I] far, ok? ;) Nothing has anything to do with the other. Leaping off of a cliff means you have no will to live, either? Of course not, there is no connection. The will to live is about surviving the lava and continuing to live. Neither do I, but without a common ground on it, any discussion is moot. The real like incident was in protective gear, of course, the man was walking across a lava field when the upper crust broke and he feel through waist deep. A companion managed to free him, and he had severe damage to his legs, as well as many other injuries. But, he lived, and recovered use of his legs. As others have stated, fumes alone and radiant heat would kill long ahead of time, however, in a scenario where the lava stream is 20-feet wide (for example), too far to jump for most PCs, and some must wade through or risk being trapped and die anyway, I could see it happening. Wearing thick leather boots, possibly leg armor, etc. would provide protection, but it won't last long and would be like heat metal---you better remove it quickly even if you manage to get through the lava. LOL look at the survival rates for falling 20000 feet. It is pretty much zero, just like surviving being in lava. Cool, do it for your games. But does that include auto-death from similarly lethal hazards? Such as an extreme fall? There are tons of things in D&D that should also not be survivable, but we run with those. You don't need magic or other non-mundane things to help, but it should be possible if you allow all those other threats to be. But hey, it is your game, and as long as your players are on board, that's cool. Like jumping from hundreds of feet? Getting hit (reduced to 0 hp) by a critical fire giant greatsword which is twice as long as the PC is tall? Etc., etc., etc. Again, your game, your players, etc. I use it whenever it is appropriate to the scenario. I've never had a player suggest they need to wade through a lava stream, but 10d10 damage followed by a lingering fire-effect (a version of alchemist's fire or [I]heat metal[/I]) works fine for me. Good chance it might bring up massive damage issues and/or lingering injuries, too. Good, I guess, depending on the table and your happy with the results. [/QUOTE]
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