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How Do You Handle Falling Damage?
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<blockquote data-quote="Chaosmancer" data-source="post: 9364984" data-attributes="member: 6801228"><p>No. I have not.</p><p></p><p></p><p></p><p>Sure, maybe. Seen real-life people get tossed around by a bull. Broke bones. Some people have even died. Which, again, if a Minotaur, which is a relatively low-level threat is going to be consistently shattering bones and causing months long recovery times... the game would fundamentally stop functioning as intended.</p><p></p><p></p><p></p><p>Sure, which is why I uncap falling damage. Falling 6,000 feet onto shards of frozen bones from ancient beasts... that has an impact that feels right to be deadly. Falling fifty feet off a building.. less so. </p><p></p><p>Lava is always a big deal. The start of the scale is "wiping out villages and restructruring the ecosystem"</p><p></p><p></p><p></p><p>If the party successfully infiltrated, alerted no one, and had a bunch of helpless targets... I wouldn't even have them roll. They killed them. I don't need special rules for that. </p><p></p><p>This also, again, doesn't have anything to do with what you claimed was the problem, which was the party and the PCs metagaming how much damage they could take from a source, and therefore not finding that force threatening. That is an entirely different scenario from coup de grace'ing completely helpless foes who are completely unaware of them. </p><p></p><p>For a sleeping PC... I wouldn't kill them. I might use the normal weapon rules and get a free attack, but again as I mentioned earlier in the thread, the goal is not to kill the PCs. I don't care how "realistic" it would be for the PCs to wake up one day and three of their party members had their throats slit and those characters are now dead, it would be horrific of me to do that to the party. There is no challenge in "and now you are dead from a threat you had no idea was coming". And the goal is to challenge the Players. Not to kill their characters.</p><p></p><p></p><p></p><p>But I WAS talking about your house rule of how hitting negative Con score is instant death. Which I find to be a bad rule, because there are enemies that deal all their damage a turn in a single blow, and it is far too trivial for them to drop someone to -14 hp. You are mixing my example of "your issue with metagaming fall damage is the same as metagaming if the PCs were taken hostage" with the discussion of your houserule for instant death.</p><p></p><p></p><p></p><p>1) He doesn't want to do that</p><p>2) How do you know? He is the DM, not you.</p><p></p><p></p><p></p><p>Changing a rule to make death even easier won't freak out people who are already hyper cautious with even dropping to zero hp, let alone allowing a single death save... </p><p></p><p>Do you people? Of course that would change things. They are cautious now, making it deadlier will make them more cautious. That's how people respond to threats. </p><p></p><p>And yeah, a PC might look at a 50 ft drop and say "I can survive that". I'm fine with that. I've seen people do that in movies, and by the time that is a viable strategy for the player, we have already gotten into a very niche scenario.</p><p></p><p></p><p></p><p>Why did I not let them long rest? Because it was unneeded and would have made us lose. Because me and the DM both did not want the group to take an 8 hour nap when we just needed to spend some Hit Die and still had most of our spells. </p><p></p><p>This again goes back to "why I would not want to have it even easier to kill players in combat" because people like this are already treating the game like being below max resources requires a rest. I don't want a 5-minute work day. And making it so you don't even want to hit having 30 hp left towards the end of a high level fight, and therefore will want to plan to be as close to max as possible, would just make those things worse.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9364984, member: 6801228"] No. I have not. Sure, maybe. Seen real-life people get tossed around by a bull. Broke bones. Some people have even died. Which, again, if a Minotaur, which is a relatively low-level threat is going to be consistently shattering bones and causing months long recovery times... the game would fundamentally stop functioning as intended. Sure, which is why I uncap falling damage. Falling 6,000 feet onto shards of frozen bones from ancient beasts... that has an impact that feels right to be deadly. Falling fifty feet off a building.. less so. Lava is always a big deal. The start of the scale is "wiping out villages and restructruring the ecosystem" If the party successfully infiltrated, alerted no one, and had a bunch of helpless targets... I wouldn't even have them roll. They killed them. I don't need special rules for that. This also, again, doesn't have anything to do with what you claimed was the problem, which was the party and the PCs metagaming how much damage they could take from a source, and therefore not finding that force threatening. That is an entirely different scenario from coup de grace'ing completely helpless foes who are completely unaware of them. For a sleeping PC... I wouldn't kill them. I might use the normal weapon rules and get a free attack, but again as I mentioned earlier in the thread, the goal is not to kill the PCs. I don't care how "realistic" it would be for the PCs to wake up one day and three of their party members had their throats slit and those characters are now dead, it would be horrific of me to do that to the party. There is no challenge in "and now you are dead from a threat you had no idea was coming". And the goal is to challenge the Players. Not to kill their characters. But I WAS talking about your house rule of how hitting negative Con score is instant death. Which I find to be a bad rule, because there are enemies that deal all their damage a turn in a single blow, and it is far too trivial for them to drop someone to -14 hp. You are mixing my example of "your issue with metagaming fall damage is the same as metagaming if the PCs were taken hostage" with the discussion of your houserule for instant death. 1) He doesn't want to do that 2) How do you know? He is the DM, not you. Changing a rule to make death even easier won't freak out people who are already hyper cautious with even dropping to zero hp, let alone allowing a single death save... Do you people? Of course that would change things. They are cautious now, making it deadlier will make them more cautious. That's how people respond to threats. And yeah, a PC might look at a 50 ft drop and say "I can survive that". I'm fine with that. I've seen people do that in movies, and by the time that is a viable strategy for the player, we have already gotten into a very niche scenario. Why did I not let them long rest? Because it was unneeded and would have made us lose. Because me and the DM both did not want the group to take an 8 hour nap when we just needed to spend some Hit Die and still had most of our spells. This again goes back to "why I would not want to have it even easier to kill players in combat" because people like this are already treating the game like being below max resources requires a rest. I don't want a 5-minute work day. And making it so you don't even want to hit having 30 hp left towards the end of a high level fight, and therefore will want to plan to be as close to max as possible, would just make those things worse. [/QUOTE]
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