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How Do You Handle Falling Damage?
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<blockquote data-quote="ezo" data-source="post: 9365085" data-attributes="member: 7037866"><p>Pity.</p><p></p><p></p><p>Not really, just the time for healing would be extended. AD&D was 1 hp per day + a bonus for a full week IIRC. Four weeks was complete recovery.</p><p></p><p></p><p>50-foot falls have 50% survival IRL, so heroic PCs and action heroes, yeah... less so.</p><p></p><p></p><p>Well, buildings can't "fall thousands of feet", nor can ecosystems, but the closest equivalent would be an earthquake, or an avalanche ("bring the falling ground to the village" idea), which can also wipe out villages and restructure an ecosystem.</p><p></p><p></p><p>Well, you don't need special rules. We have our critical damage houserule, but RAW with critical hits would have worked, too. But you still need those rolls for attacks and damage. There's always a chance a PC will miss (albeit small considering advantage) or damage will be low from a "non-lethal strike".</p><p></p><p>If you want to be more generous and not bother with rolls, that's your choice obviously. But would you do the same to a sleeping PC? Gobilns successfully stealth by the PC sentry and get up to the PCs who are sleeping, thinking they are safe. The goblins (don't roll) and auto-kill the PCs before ganging up on the sentry PC (now they are rolling) resulting in a TPK? Nice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Sorry, I thought that was already dealt with... players metagame hit points as resources, always. They go into a fight at full hp with confidence unless it is an obviously dangerous foe. It is basically the threat level of the encounters. An easy fight doesn't require max hp to feel confident of success, but a hard encounter without full hp will result in more caution -- do they have enough resources (hit points), to deal with this threatening force?</p><p></p><p></p><p>Oh, well, there you go. I don't favor the PCs. The same rules for all, and no handwaving away encounters when they favor the PCs and not against them.</p><p></p><p></p><p>Oh, fine. Well, you would feel it was a bad idea, given your favoritism for the players. If a PC has decent hit points, few creatures will drop them that far negative in a single hit. If the PC has been injured and is very low on hit points, great! Now be cautious!!! Don't keep fighting at 5 hp like you did at 50! A critical hit for 20 hit points while at 50 is hard, but at 5 becomes instant death.</p><p></p><p>Since creatures don't make death saves and often are just considered "dead at 0", this gives the PC an extra buffer without letting them just rely on the death saves and knowing at 5 hp, they can't suddenly go to -50 (their normal hit point maximum).</p><p></p><p></p><p>1) That's his choice. Deal with it.</p><p>2) Obviously, that was simply my advice on how to avoid it. Instead of disappointment in a cake-walk scenario, they learn about opportunities missed.</p><p></p><p></p><p>Again, your group is already cautious (overly so comparitively IME), great. Then you don't need to worry about it, do you?</p><p></p><p></p><p>Great. I'm fine with more of a mindset, "I have to risk it in order to <em>blah blah blah</em> and save the day."</p><p></p><p>Niche or not, it wasn't my suggested scenario. In fact, I can't ever recall it coming up in a game I've run or been in. Involuntarily falling, yes. Voluntarily without magic/precautions? No.</p><p></p><p></p><p>Yeah, once you got to the scenario as a time crunch I understood that. I said not knowing the scenario in that response, and later acknowledged the time crunch part.</p><p></p><p></p><p>Again, <em>you</em> don't have to, given how your group already acts. I hope that is finally clear.</p></blockquote><p></p>
[QUOTE="ezo, post: 9365085, member: 7037866"] Pity. Not really, just the time for healing would be extended. AD&D was 1 hp per day + a bonus for a full week IIRC. Four weeks was complete recovery. 50-foot falls have 50% survival IRL, so heroic PCs and action heroes, yeah... less so. Well, buildings can't "fall thousands of feet", nor can ecosystems, but the closest equivalent would be an earthquake, or an avalanche ("bring the falling ground to the village" idea), which can also wipe out villages and restructure an ecosystem. Well, you don't need special rules. We have our critical damage houserule, but RAW with critical hits would have worked, too. But you still need those rolls for attacks and damage. There's always a chance a PC will miss (albeit small considering advantage) or damage will be low from a "non-lethal strike". If you want to be more generous and not bother with rolls, that's your choice obviously. But would you do the same to a sleeping PC? Gobilns successfully stealth by the PC sentry and get up to the PCs who are sleeping, thinking they are safe. The goblins (don't roll) and auto-kill the PCs before ganging up on the sentry PC (now they are rolling) resulting in a TPK? Nice. ;) Sorry, I thought that was already dealt with... players metagame hit points as resources, always. They go into a fight at full hp with confidence unless it is an obviously dangerous foe. It is basically the threat level of the encounters. An easy fight doesn't require max hp to feel confident of success, but a hard encounter without full hp will result in more caution -- do they have enough resources (hit points), to deal with this threatening force? Oh, well, there you go. I don't favor the PCs. The same rules for all, and no handwaving away encounters when they favor the PCs and not against them. Oh, fine. Well, you would feel it was a bad idea, given your favoritism for the players. If a PC has decent hit points, few creatures will drop them that far negative in a single hit. If the PC has been injured and is very low on hit points, great! Now be cautious!!! Don't keep fighting at 5 hp like you did at 50! A critical hit for 20 hit points while at 50 is hard, but at 5 becomes instant death. Since creatures don't make death saves and often are just considered "dead at 0", this gives the PC an extra buffer without letting them just rely on the death saves and knowing at 5 hp, they can't suddenly go to -50 (their normal hit point maximum). 1) That's his choice. Deal with it. 2) Obviously, that was simply my advice on how to avoid it. Instead of disappointment in a cake-walk scenario, they learn about opportunities missed. Again, your group is already cautious (overly so comparitively IME), great. Then you don't need to worry about it, do you? Great. I'm fine with more of a mindset, "I have to risk it in order to [I]blah blah blah[/I] and save the day." Niche or not, it wasn't my suggested scenario. In fact, I can't ever recall it coming up in a game I've run or been in. Involuntarily falling, yes. Voluntarily without magic/precautions? No. Yeah, once you got to the scenario as a time crunch I understood that. I said not knowing the scenario in that response, and later acknowledged the time crunch part. Again, [I]you[/I] don't have to, given how your group already acts. I hope that is finally clear. [/QUOTE]
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