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How Do You Handle Falling Damage?
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<blockquote data-quote="ezo" data-source="post: 9365630" data-attributes="member: 7037866"><p>Yonk!</p><p></p><p>Stolen.</p><p></p><p>In fact, I might do that for everything. <em>Fireball</em>? 8d6? Nope. 1d6 x 8? Yep!</p><p></p><p></p><p>Oh, most definitely! Survival is only that: survival. I am sure many of those survivors required hospital care, likely emergency care, and were not just walking about afterwards.</p><p></p><p></p><p>I know many people use a bloodied condition at 50% hp.</p><p></p><p>My preference would be to have more damage monitors than just hp and exhaustion. Exhaustion helps, but something like aggrevated damage from Vampire (for fire, acid, and such) would help. Targeting Constitution is also an option IMO.</p><p></p><p></p><p>1) The point was healing can take longer, like it did before, duh! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p>2) Funny, that was never the case in AD&D when healing took several days, even weeks. And people use gritty variants in 5E without issue, also, so you know it is possible in the game we're discussing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>3) I don't see how that would happen, but ok, even if it was possible, adventuring is dangerous---or should be. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>Yeah, so what if it is aggregate data? It is about people surviving falls, not other things (animals, or in the case of D&D "monsters").</p><p></p><p>It doesn't mean that any given PC doesn't need to (have a chance anyway) to die. The solution is to include rules for infinite damage potential, however unlikely, so there is always an element of risk. If a PC has 50+ hp and falls 30 feet (max 18 damage), they ABSOULTELY KNOW death is impossible--and the player knows it, too.</p><p></p><p></p><p>And that's fine for you. I prefer to let the odds determine it, even if they are heavily skewed in one direction or the other. 10d10 damage for lava is pretty decent IMO, and since it is every turn, a PC falling off of a bridge into a lava stream and having to take more than one round to escape is probably dead anyway. You want to auto-kill them, go ahead.</p><p></p><p></p><p>Well, this pretty much indicates any discussion between us is fruitless. I despise this type of thinking. You might as well just give them the "We win" card and call it a day.</p><p></p><p>The DM creates a fair game and rules should be consistent across the board. If a PC can auto-kill something while it sleeps, the PCs are fair game, too. So, I don't do auto-kill scenarios. The players have to make attack rolls, determine damage, and hope it is enough to reduce their targets to 0 hp and they don't cry out for help or sound an alarm.</p><p></p><p>The game exists for the DM as well. Without the DM the players can't play either. It is silly point to bring up IMO, arguing "the entire game exists for them and has no purpose without them."</p><p></p><p>Anyway, as long as you're enjoying your game, it doesn't make a difference to me what you do. Have fun!</p></blockquote><p></p>
[QUOTE="ezo, post: 9365630, member: 7037866"] Yonk! Stolen. In fact, I might do that for everything. [I]Fireball[/I]? 8d6? Nope. 1d6 x 8? Yep! Oh, most definitely! Survival is only that: survival. I am sure many of those survivors required hospital care, likely emergency care, and were not just walking about afterwards. I know many people use a bloodied condition at 50% hp. My preference would be to have more damage monitors than just hp and exhaustion. Exhaustion helps, but something like aggrevated damage from Vampire (for fire, acid, and such) would help. Targeting Constitution is also an option IMO. 1) The point was healing can take longer, like it did before, duh! :rolleyes: 2) Funny, that was never the case in AD&D when healing took several days, even weeks. And people use gritty variants in 5E without issue, also, so you know it is possible in the game we're discussing. ;) 3) I don't see how that would happen, but ok, even if it was possible, adventuring is dangerous---or should be. :D Yeah, so what if it is aggregate data? It is about people surviving falls, not other things (animals, or in the case of D&D "monsters"). It doesn't mean that any given PC doesn't need to (have a chance anyway) to die. The solution is to include rules for infinite damage potential, however unlikely, so there is always an element of risk. If a PC has 50+ hp and falls 30 feet (max 18 damage), they ABSOULTELY KNOW death is impossible--and the player knows it, too. And that's fine for you. I prefer to let the odds determine it, even if they are heavily skewed in one direction or the other. 10d10 damage for lava is pretty decent IMO, and since it is every turn, a PC falling off of a bridge into a lava stream and having to take more than one round to escape is probably dead anyway. You want to auto-kill them, go ahead. Well, this pretty much indicates any discussion between us is fruitless. I despise this type of thinking. You might as well just give them the "We win" card and call it a day. The DM creates a fair game and rules should be consistent across the board. If a PC can auto-kill something while it sleeps, the PCs are fair game, too. So, I don't do auto-kill scenarios. The players have to make attack rolls, determine damage, and hope it is enough to reduce their targets to 0 hp and they don't cry out for help or sound an alarm. The game exists for the DM as well. Without the DM the players can't play either. It is silly point to bring up IMO, arguing "the entire game exists for them and has no purpose without them." Anyway, as long as you're enjoying your game, it doesn't make a difference to me what you do. Have fun! [/QUOTE]
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