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How Do You Handle Falling Damage?
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<blockquote data-quote="Lanefan" data-source="post: 9366412" data-attributes="member: 29398"><p>There is indeed such a point, yes. There is also a point, however, at which making the game easier becomes <em>worse</em> for the game; and IMO 5e reached and passed that point on initial release.</p><p></p><p>Ah. Misread that. Sorry.</p><p></p><p>No; but that you'd allow their making of a good plan to affect your hidden information just to allow the plan to succeed is a slow-motion variant, because sooner or later the players will cotton on to the fact that their good plans are going to work no matter what and that they don't need to worry about things they don't yet know.</p><p></p><p>I've no objection to players coming up with plans I didn't account for. More, please!</p><p></p><p>My objection lies with the "fudging" of hidden info to allow those plans to work where they otherwise (maybe) would not.</p><p></p><p>Where to me, while there doesn't have to be an assassin hiding around every corner, it only makes sense that a long-standing adventuring group will very likely have attracted the unwelcome attention of powerful foes and rivals, either by outright pissing them off at some point or by simply sticking their noses in where they ain't welcome; and said powerful foes and rivals might fight back. And there's nothing saying said fight-back has to follow Marquis of Queensbury rules or the Geneva Convention; these guys are supposed to be evil, after all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And so, a certain degree of PC-side paranoia would seem to be justified.</p><p></p><p>Hell, one of my PCs has (or had, at one point) an entire nation out to kill her; to the point that nation was going to full-on invade another faraway nation just to get to her. So yeah, she's a bit paranoid these days...but she knows that if they're willing to go to that sort of length they're now paranoid about her as well; a condition I intend to exploit to the fullest at some point... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9366412, member: 29398"] There is indeed such a point, yes. There is also a point, however, at which making the game easier becomes [I]worse[/I] for the game; and IMO 5e reached and passed that point on initial release. Ah. Misread that. Sorry. No; but that you'd allow their making of a good plan to affect your hidden information just to allow the plan to succeed is a slow-motion variant, because sooner or later the players will cotton on to the fact that their good plans are going to work no matter what and that they don't need to worry about things they don't yet know. I've no objection to players coming up with plans I didn't account for. More, please! My objection lies with the "fudging" of hidden info to allow those plans to work where they otherwise (maybe) would not. Where to me, while there doesn't have to be an assassin hiding around every corner, it only makes sense that a long-standing adventuring group will very likely have attracted the unwelcome attention of powerful foes and rivals, either by outright pissing them off at some point or by simply sticking their noses in where they ain't welcome; and said powerful foes and rivals might fight back. And there's nothing saying said fight-back has to follow Marquis of Queensbury rules or the Geneva Convention; these guys are supposed to be evil, after all. :) And so, a certain degree of PC-side paranoia would seem to be justified. Hell, one of my PCs has (or had, at one point) an entire nation out to kill her; to the point that nation was going to full-on invade another faraway nation just to get to her. So yeah, she's a bit paranoid these days...but she knows that if they're willing to go to that sort of length they're now paranoid about her as well; a condition I intend to exploit to the fullest at some point... :) [/QUOTE]
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