abirdcall
(she/her)
I was watching season 3 of Stranger Things and saw another example of insight in media. Hopper vs the Russian in the stawberry / cherry slurpee scene.
Did Hopper keep rolling until he got a 20?
I was watching season 3 of Stranger Things and saw another example of insight in media. Hopper vs the Russian in the stawberry / cherry slurpee scene.
So in my game, that would go something like this...
DM: Neatly squirreled away under a cleverly disguised false floorboard, Briggs finds the assassin guildmaster's lockbox. What do you do?
Walt: It has to be trapped, there have been traps all over the place. Briggs checks it for traps. I got a... oh. 19.
DM: Briggs does not find the trap that he is sure is there. What do you do?
Walter: Briggs tells Gabriel that the lockbox is probably trapped.
Dave: Gabriel tells everyone to stand back. He breaks the lock.
DM: Gabriel is exposed to the poison when he breaks the lock. Please make a Fortitude save.
Dave: Gabriel is immune to poisons.
DM: Right. Well. The poison tastes a bit like cracked pepper and sea salt. Now that the lockbox is open, what do you do?
He might have. The interaction spent the time for the assumed 20.Did Hopper keep rolling until he got a 20?
This would INFURIATE me as a player. What do you mean you don’t know what I did but I’m poisoned??? The mechanics are meant to be derived from the fiction, not the other way around. If you don’t know how I got poisoned, I SHOULD NOT BE poisoned!Hmm Ok. Back in 1E Player: I check the chest for traps.75% DM Your Detect Traps is 45% you fail badly.
In 5EPlayer: I check the chest for traps. Perception total is 9. DM the DC was 15. You fail badly.
and back to you.
GM: As you touch the chest, it feels sticky. You are poisoned.
Player: That's not fair! I didn't say I was touching it!..
GM. Ok fine I don't exactly what you did but you are poisoned. Give me a con save. Bob what are you doing.
End of scene.
Because I had people like you. DM "as you rattle the latch you are poison" You, "What I never said I was touching it! And I have gloves on".This would INFURIATE me as a player. What do you mean you don’t know what I did but I’m poisoned??? The mechanics are meant to be derived from the fiction, not the other way around. If you don’t know how I got poisoned, I SHOULD NOT BE poisoned!
There was ... <snip>
How would this specific scenario play out in your game? If you have a strict "only the DM calls for a roll" what would Bob have to do or say to indicate that they are suspicious in order for you to call for an insight check? What would Susan have to do or say to indicate her PC believes whatever the merchant says?
*If Bob is asking for an insight check with every NPC they interact with, or if he tries to resolve every situation with a simple roll of the die, that's a separate issue and we'll discuss play style.
See, you’ve started from the assumption that a roll needed to be made to determine if I was poisoned, and since I failed the roll, you’ll twist and distort the fiction what ever way you feel is necessary to justify that outcome. Or, more likely, you’ll leave what’s actually happening in the fiction abstract to avoid having to justify the outcome. Either way, for you the mechanics come first and the fiction is derived from them. And that’s not a game I have any interest in playing.Because I had people like you. DM "as you rattle the latch you are poison" You, "What I never said I was touching it! And I have gloves on".
So DM ", As you rattle the latch a small needle pokes thru your glove," You," My gloves are quarter of an inch thick."
So DM," As you examine the latch you trigger a pressure plate a cloud of gas..." You, "What. I said I always hold my breath while checking for door traps. And how much weight triggers the trap. Plus I have on a full helm and mask on my nose and mouth".
So DM,"Charlaquin this is a freaking game. You rolled dice. You failed. Now I can spend the next 5 minutes coming up with FICTIONAL reason on what happen. Or you can accept the fact OCCASIONALLY the MECHANICIS derived and create the fiction."
None. As long as you’re deciding that, no matter what action I tell you my character performs, no matter what precautions I tell you my character takes, I’m going to have to make that roll, and if I fail I’m going to be poisoned no matter what, no narration is going to be satisfying. If you enjoy rolling dice and deciding what happened in the story based on the results, I genuinely hope you have a great time, but I won’t be joining you in that. I would much prefer to tell a story together with my group, and roll dice to settle what happens when the outcome isn’t otherwise obvious.So what words could I use when you FAILED a roll to make you happy.
Yes, I have. Only twice, but it generated such bad feelings at the table I still remember them years later.
Though I did use slightly the wrong quote above, because both of the instances were statues not chests. One was something like, "I see if there are any secret doors in the statue." The other was something like, "I see if there are any hidden compartments in the statue."
I was thinking that this involved pushing and pulling the statue (to determine if it moved) or tapping it (to find hollow spaces) so I responded with the poison quote above. The players thought that searching for secret doors and hidden compartments just meant standing there and looking at the object.
So now I ask for a bit more clarification.
I would still call my way of doing things playing a game, but I’m glad we’ve reached an understanding.Ok you are of we telling a story and not playing a game mindset. I understand but do not agree with it.