I don't understand why you bothered to start this thread. You don't seem to want to even acknowledge that anyone else's opinion on the matter is worth hearing.
I didn't start this thread. But yes I am being a little stubborn about this simply because everyone seems to think Im obviously wrong.
Rituals are perfectly fine. There may be some rather artificial situation you can concoct where a ritual can provide a benefit substantially greater than what you would expect, but they are rare cases.
Such as in any situation where a person maxes out their key skill? Such as a level 5 wizard being able to protect himself from anything in existence?
Certainly you could trap yourself inside a circle and avoid being eaten by a tarrasque but so what? In any case Magic Circle is subject to being destroyed by any garden variety environmental effect. Nothing in the description of the ritual states that it will endure wind, rain, etc. The DM is free to work this out in any way that makes a good story.
We all understand that a DM is able to do anything in the game, thats a given. We discuss rules here.
If Im concocting strange scenarios that don't normally happen, then I'd just like to point out that others are giving the power qualities that it doesn't have by raw to make it seem less powerful, such as:
1. Weather can affect it.
2. You can teleport inside it.
3. The caster is trapped inside as well.
None of these qualities exist within the text.
So, Flip, instead of insisting that everyone else is just wrongheaded about it, how about you tell us what you DO want rituals to do? How should it work? Just saying its broken isn't doing us any good.
Fantastic, I've just been hoping to get a convo going on this topic. The problem I believe is in the way skill bonuses function.
You can get a 20+ bonus fairly easily by level 2 but then no other bonuses except 1/2 level raise your skill.
One possible solution would be to lower the bonus to trained skills in heroic to 2 or so, then give all trained skills an additional 2 bonus in paragon level, and then additional 2 in epic. So trained would mean less at lower levels
2 at heroic
4 at paragon
6 at epic.
Another idea is to lower the amount of specialization one can have in one skill, right now there are:
Attribute
racial
background
1/2 level
feat
familiar
power
item
perhaps only 3 of these bonuses work for any one skill check, the largest ones obviously overriding weaker ones.
Another possibility is having some current bonuses that don't stack stack. Maybe your familiar provides a feat bonus, Or racial doesn't stack with background.
What I really have a problem with is that skill bonuses can be so high at lower levels but they don't get much higher. This makes the overall situation such that a specializer in a skill at level 5 is only 13 away from a specializer at level 30.