Charlaquin
Goblin Queen (She/Her/Hers)
I get you, I agree with this position in principle. However, I also hold a principle that you shouldn’t ask for a check unless the results of that check matter. And if you can’t tell whether information is reliable or not, it’s unreliable.Ultimately this is a broader "what should skills be used for" question and I am generally on the side of "stuff we can model without skill rolls, we should, and even when we do we should still make players work for it." I dislike "playing the sheet."
Let me try a different tac here. Let’s say you do go with the possibility of unreliable information on a successful knowledge check. How do you determine when to give reliable information and when not to? Perhaps you assign a probability and roll a die to determine it? If so, how is that different than the random die roll you already made to determine if the check was successful? Why not save the superfluous die roll and call the random chance of getting correct information the DC?