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How do you handle Mordenkainen's Disjunction?
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<blockquote data-quote="FrankTrollman" data-source="post: 1128629" data-attributes="member: 14225"><p>The problem with this line of reasoning is Shadows.</p><p></p><p>As simple CR 3 Shadow is only harmed by magic weapons and spells.</p><p></p><p>That means that without a magic weapon, Fighters, Rogues, and Monks <em>can't hurt them</em> - while a Wizard or Cleric still pretty much blow them away without a second thought. That sort of discrepency is going to come back and apply to a lot of things - but with incorporeal creatures it is most prominent.</p><p></p><p>At CR 17, you are expected to face a bunch of incorporeal opponents. You are also expected to have magical weapons - so that balances out.</p><p></p><p>Mix MDJ into the mix, though - and you can be in a situation where there are incorporeal opponents and <em>no</em> magic weapons. That's unbalanced.</p><p></p><p>MDJ rarely unbalances an <em>encounter</em> - or even has terribly much effect, honestly. But it is trivially easy for it to unbalance a <em>campaign</em>.</p><p></p><p>For similar situations: tjeck out Seething Eyebane from BoVD. It's a first level spell that costs Constitution points to cast and makes heir eyes explode. Not unbalanced in a <em>fight</em>. The target fails a save and spends the rest of the combat blinded. No big deal.</p><p></p><p>But in a <em>campaign</em> setting - that PC is going to be blind until someone forks out with a <em>Regeneration</em> spell. That character is so far in debt that it would be easier just to start a new 1st level character and move on from there.</p><p></p><p>That's why MDJ can't be used. Not because it is "too powerful" in the sense that it makes one side too likely to win - but because it throws too large of a monkey wrench into future encounters.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1128629, member: 14225"] The problem with this line of reasoning is Shadows. As simple CR 3 Shadow is only harmed by magic weapons and spells. That means that without a magic weapon, Fighters, Rogues, and Monks [i]can't hurt them[/i] - while a Wizard or Cleric still pretty much blow them away without a second thought. That sort of discrepency is going to come back and apply to a lot of things - but with incorporeal creatures it is most prominent. At CR 17, you are expected to face a bunch of incorporeal opponents. You are also expected to have magical weapons - so that balances out. Mix MDJ into the mix, though - and you can be in a situation where there are incorporeal opponents and [i]no[/i] magic weapons. That's unbalanced. MDJ rarely unbalances an [i]encounter[/i] - or even has terribly much effect, honestly. But it is trivially easy for it to unbalance a [i]campaign[/i]. For similar situations: tjeck out Seething Eyebane from BoVD. It's a first level spell that costs Constitution points to cast and makes heir eyes explode. Not unbalanced in a [i]fight[/i]. The target fails a save and spends the rest of the combat blinded. No big deal. But in a [i]campaign[/i] setting - that PC is going to be blind until someone forks out with a [i]Regeneration[/i] spell. That character is so far in debt that it would be easier just to start a new 1st level character and move on from there. That's why MDJ can't be used. Not because it is "too powerful" in the sense that it makes one side too likely to win - but because it throws too large of a monkey wrench into future encounters. -Frank [/QUOTE]
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