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General Tabletop Discussion
*Pathfinder & Starfinder
How do you handle Mordenkainen's Disjunction?
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<blockquote data-quote="Stalker0" data-source="post: 1130266" data-attributes="member: 5889"><p>From most of the posts I've seen basically people's answers to it are:</p><p></p><p>1) The MAD approach.</p><p>2) Backup Gear approach</p><p>3) Ban it or lower the spell effect.</p><p></p><p>MAD doesn't work the same reason antimagic often doesn't work, its assuming the NPC's and the PC's are in the same boat, relying on magic items, and that's very much not true. Let's say I got a 20th level party against a Balor and his high evil priest of some dark god (and it doesn't have to be a balor, pick something less if you'd like).</p><p></p><p>Priest casts MDJ, and let's say the Balor and the party lose all their magic. So now you got a Balor fighting a bunch of 20th level gimp elves, humans, and dwarves. So... let me know how that turns out<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The backup gear approach, means your intentionally limiting your own power to be prepared for something that might happen. Now that's a powerful spell, I've nerfed the party and I didn't even have to do anything!! But even if you do go the backup gear route, that's assuming you can get to it. Go back to the Mr. Balor situation, and remember you still have to survive him before you get to go get that backup gear.. and I doubt that gear is going to help you much against him.</p><p></p><p>Banning it or lowering is a "good" way to fix it as it actually does fix it. However, I really don't like changing spells just because its broken, I like coming up with roleplay reasons. NPCs not MDJ because they don't want to kill off PC items work alright for some encounters, but there are going to be encounters where the NPCs just don't care, they much rather see the PC's dead and gone even if it means losing some of their magic, and hell, they'll still get lots of magic (MDJ won't likely destroy everything).</p></blockquote><p></p>
[QUOTE="Stalker0, post: 1130266, member: 5889"] From most of the posts I've seen basically people's answers to it are: 1) The MAD approach. 2) Backup Gear approach 3) Ban it or lower the spell effect. MAD doesn't work the same reason antimagic often doesn't work, its assuming the NPC's and the PC's are in the same boat, relying on magic items, and that's very much not true. Let's say I got a 20th level party against a Balor and his high evil priest of some dark god (and it doesn't have to be a balor, pick something less if you'd like). Priest casts MDJ, and let's say the Balor and the party lose all their magic. So now you got a Balor fighting a bunch of 20th level gimp elves, humans, and dwarves. So... let me know how that turns out:) The backup gear approach, means your intentionally limiting your own power to be prepared for something that might happen. Now that's a powerful spell, I've nerfed the party and I didn't even have to do anything!! But even if you do go the backup gear route, that's assuming you can get to it. Go back to the Mr. Balor situation, and remember you still have to survive him before you get to go get that backup gear.. and I doubt that gear is going to help you much against him. Banning it or lowering is a "good" way to fix it as it actually does fix it. However, I really don't like changing spells just because its broken, I like coming up with roleplay reasons. NPCs not MDJ because they don't want to kill off PC items work alright for some encounters, but there are going to be encounters where the NPCs just don't care, they much rather see the PC's dead and gone even if it means losing some of their magic, and hell, they'll still get lots of magic (MDJ won't likely destroy everything). [/QUOTE]
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How do you handle Mordenkainen's Disjunction?
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