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General Tabletop Discussion
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How do you handle Mordenkainen's Disjunction?
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<blockquote data-quote="Tywyll" data-source="post: 1131236" data-attributes="member: 8360"><p>I've houseruled MDJ for my games as such:</p><p></p><p>If used as a spread, it dispels all spells (as normal). Magic items that fail their saves are supressed (I think its 1 hour/level). This allows for those kind of games where you want to take a groups magic noo-nahs away without crippling them forever.</p><p></p><p>Now, like Dispel, you can target a single person. In that case, if the items fail their save, they are destroyed.</p><p></p><p>Granted I know its still probably a world of pain, but at least the party can typically cover the guy for awhile (heck, with the propensity of buffing spells, if the fighter loses his armor and weapon the mage and cleric and rebuff his now normal gear to +4 each, +5 at 20th level... and that's not too shabby... at least he won't be /totally/ worthless).</p><p></p><p>I agree with the earlier post on why the system is so hard on characters... the selling and upgrading of magic items. I have tried to break the players of that habit, and to my credit, I have a 17th level character running around with her first magic sword that she found in the game, back when she was 7th level). Its been upgraded to flaming, but otherwise still just a +2 and typically her favorite weapon. She has a few spare items, and she has sold some. Most of the players in the group are like that. They do some selling, but I try to make the reality of it more cosher... I don't see PCs willing to make many items for NPCs, due to XP loss, why would NPCS be any different?</p></blockquote><p></p>
[QUOTE="Tywyll, post: 1131236, member: 8360"] I've houseruled MDJ for my games as such: If used as a spread, it dispels all spells (as normal). Magic items that fail their saves are supressed (I think its 1 hour/level). This allows for those kind of games where you want to take a groups magic noo-nahs away without crippling them forever. Now, like Dispel, you can target a single person. In that case, if the items fail their save, they are destroyed. Granted I know its still probably a world of pain, but at least the party can typically cover the guy for awhile (heck, with the propensity of buffing spells, if the fighter loses his armor and weapon the mage and cleric and rebuff his now normal gear to +4 each, +5 at 20th level... and that's not too shabby... at least he won't be /totally/ worthless). I agree with the earlier post on why the system is so hard on characters... the selling and upgrading of magic items. I have tried to break the players of that habit, and to my credit, I have a 17th level character running around with her first magic sword that she found in the game, back when she was 7th level). Its been upgraded to flaming, but otherwise still just a +2 and typically her favorite weapon. She has a few spare items, and she has sold some. Most of the players in the group are like that. They do some selling, but I try to make the reality of it more cosher... I don't see PCs willing to make many items for NPCs, due to XP loss, why would NPCS be any different? [/QUOTE]
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How do you handle Mordenkainen's Disjunction?
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