In our campaign, the party has acquired a house and a couple acres of land that they intend to use as a home-base. As DM, I would like to provide them with opportunities to improve and add to the house (e.g., convert it into more of a stronghold/keep, add walls, library, stables, crafting facilities, etc) that will affect gameplay in a mechanical manner so that it’s not just a place for them to rest and store their stuff.
I considered getting “Strongholds and Followers” to facilitate this endeavor, but after reading this, I’m not so sure it’s what we need:
“There are rules for combining stronghold types into a Castle, as well as class-specific abilities which characters gain from having a stronghold. Interestingly, only one character gains a benefit from a given stronghold at a time…meaning that, unless your party is building a particularly complicated castle, there is no incentive (and perhaps a disincentive) to have a stronghold be your party’s "home base".” [emphasis mine] - Cannibal Halfling Gaming
Perhaps it's not a good idea for a home base to affect gameplay mechanics. Maybe restricting its effects to roleplay situations is the way to go. That alone could be of great benefit to the party, but I've been trying to think of ways to further incentivize the party to invest in their home without breaking the game.
So, DMs: how do you handle party home bases? Any and all thoughts would be appreciated. Thanks!
I considered getting “Strongholds and Followers” to facilitate this endeavor, but after reading this, I’m not so sure it’s what we need:
“There are rules for combining stronghold types into a Castle, as well as class-specific abilities which characters gain from having a stronghold. Interestingly, only one character gains a benefit from a given stronghold at a time…meaning that, unless your party is building a particularly complicated castle, there is no incentive (and perhaps a disincentive) to have a stronghold be your party’s "home base".” [emphasis mine] - Cannibal Halfling Gaming
Perhaps it's not a good idea for a home base to affect gameplay mechanics. Maybe restricting its effects to roleplay situations is the way to go. That alone could be of great benefit to the party, but I've been trying to think of ways to further incentivize the party to invest in their home without breaking the game.
So, DMs: how do you handle party home bases? Any and all thoughts would be appreciated. Thanks!