Hello there,
I have a player that is playing a deepwoods sniper character that uses poison.
Looking in the DMG I find some poisons, but most all are temporary ability damage. I would love some advice on how to make a balanced poison that does Hitpoint damage over time unless cure and things like that.
Basically How to all of you handle poison use?
Thanks,
- Norm
I have a player that is playing a deepwoods sniper character that uses poison.
Looking in the DMG I find some poisons, but most all are temporary ability damage. I would love some advice on how to make a balanced poison that does Hitpoint damage over time unless cure and things like that.
Basically How to all of you handle poison use?
Thanks,
- Norm