Bandersnatch777
First Post
Middle ground? Not so much...
--I run low magic D&D games. (3.5E is feat heavy instead.)
--All magic & alchemical items are made by someone; For someone; To a specific purpose. There are never generic +1 swords floating about.
--Too, I limit the maximum number of permanent magical items a spell-caster can create equal to their Con. And I limit the number of temporary magic items that they can have in creation at any one time equal to twice their Con. These are the maximum numbers totalling up their past lives; current life; lichedom (if applicable) & reincarnation.
--Having an item in your possession, made by a spell-caster is the same as if you had some of their fresh blood (for sympathetic magic purposes).
--Economically, the PCs starting gold is straight from the book (feats that affect a PC's starting gold is also in gold; after creation &/or ongoing, they're in sp). However, with the exception of Alchemical & Magical items, all of the other items are in silver pieces. It is a silver piece standard world (including any treasure found). Alchemical & Magical items, if they can be found for sale at all (as there are no magic shops), will cost the PC normal D&D gold piece prices.
--Its worked for my gaming groups since 1979. Your results may vary.
Bonne chance!
-Bander
http://games.groups.yahoo.com/group/GauliaSweetGaulia/
--"Nothing on the face of this earth --and I do mean nothing- is half so dangerous as a children's story that happens to be real, and you and I are wandering blindfolded through a myth devised by a maniac." -- Master Li Kao (Tang Dynasty)
haiiro said:In your campaign, how do you handle selling magic items?
<snip>
That said, how much more? I'd like to have some guidelines in place so that we can resolve it out of game with more detail than just "you get 50% of its market value." Not so much detail that the idea of resolving it during downtime becomes impossible, but some nice middle ground.
What do you do?
--I run low magic D&D games. (3.5E is feat heavy instead.)
--All magic & alchemical items are made by someone; For someone; To a specific purpose. There are never generic +1 swords floating about.
--Too, I limit the maximum number of permanent magical items a spell-caster can create equal to their Con. And I limit the number of temporary magic items that they can have in creation at any one time equal to twice their Con. These are the maximum numbers totalling up their past lives; current life; lichedom (if applicable) & reincarnation.
--Having an item in your possession, made by a spell-caster is the same as if you had some of their fresh blood (for sympathetic magic purposes).
--Economically, the PCs starting gold is straight from the book (feats that affect a PC's starting gold is also in gold; after creation &/or ongoing, they're in sp). However, with the exception of Alchemical & Magical items, all of the other items are in silver pieces. It is a silver piece standard world (including any treasure found). Alchemical & Magical items, if they can be found for sale at all (as there are no magic shops), will cost the PC normal D&D gold piece prices.
--Its worked for my gaming groups since 1979. Your results may vary.
Bonne chance!
-Bander
http://games.groups.yahoo.com/group/GauliaSweetGaulia/
--"Nothing on the face of this earth --and I do mean nothing- is half so dangerous as a children's story that happens to be real, and you and I are wandering blindfolded through a myth devised by a maniac." -- Master Li Kao (Tang Dynasty)
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