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How do you handle using a different race for common Monsters?
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<blockquote data-quote="iserith" data-source="post: 7793205" data-attributes="member: 97077"><p>I'm in general agreement with not mookifying the gith guards. That there is a threat of the jailers descending en masse is a problem for the players to consider and solve, not really for the DM to essentially solve for them ahead of time by weakening the threat.</p><p></p><p>As long as you make clear that these guys aren't pushovers by some hopefully evocative yet reasonably clear description, then it's a fair challenge in my view and the players will have to plan and set their expectations accordingly.</p><p></p><p>The only thing I might do is create some kind of "threat meter" mechanic that the players can see that ticks up or ticks down based on character actions. That way they can judge how effective or ineffective they are being as they conduct their business. Dead in Thay has something like this.</p></blockquote><p></p>
[QUOTE="iserith, post: 7793205, member: 97077"] I'm in general agreement with not mookifying the gith guards. That there is a threat of the jailers descending en masse is a problem for the players to consider and solve, not really for the DM to essentially solve for them ahead of time by weakening the threat. As long as you make clear that these guys aren't pushovers by some hopefully evocative yet reasonably clear description, then it's a fair challenge in my view and the players will have to plan and set their expectations accordingly. The only thing I might do is create some kind of "threat meter" mechanic that the players can see that ticks up or ticks down based on character actions. That way they can judge how effective or ineffective they are being as they conduct their business. Dead in Thay has something like this. [/QUOTE]
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How do you handle using a different race for common Monsters?
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