MaximusArael020
Explorer
Here's the scenario: I'd like to populate a Gith prison with a lot more Gith guards and whatnot, however the party is of a level where too many of a Githyanki Warrior would be very, very dangerous. Already it will hopefully be mostly a stealth mission, but I'd like to have them be able to have the potential for the entire compound to descend upon them and not immediately kill everyone.
So my thought was using some stats for normal NPC monsters like "Guard" and "Thug", but having them be Gith. However, it seems like most of the Gith have the addition of "Innate Spellcasting" with spells of "Jump, misty step, nondetection, tongues, plane shift, and telekinesis". Would you add those to the "Guard" statblock to make it a "Gith Guard"?
In a more general sense, how do you reskin Monsters for use in other environments/settings?
So my thought was using some stats for normal NPC monsters like "Guard" and "Thug", but having them be Gith. However, it seems like most of the Gith have the addition of "Innate Spellcasting" with spells of "Jump, misty step, nondetection, tongues, plane shift, and telekinesis". Would you add those to the "Guard" statblock to make it a "Gith Guard"?
In a more general sense, how do you reskin Monsters for use in other environments/settings?