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How do you handle your clerics?
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<blockquote data-quote="Kishin" data-source="post: 3265759" data-attributes="member: 40956"><p>Well, what follows is of course opinion, bear in mind that Clerics != Priests in all cases, or at least, possessed of priestly duties. IMO They're sufficiently martial enough that most adventuring Clerics are probably drawn from a sect/branch within the church that functions in a more templar-like fashion. While an adventuring Cleric could still be wandering the land proselytizing and spreading the faith, its just as feasible to think that they advance the goals of the faith in another fashion (ie. Smiting evil, performing heroic deeds, or even acquiring wealth for the church's coffers)</p><p></p><p>Personally, I like how Eberron handles it. Therein, you have a large percentage of the clergy (particularly those handling day to day matters, such as leading worship) as Experts, rather than Clerics, who represent a rarer, better trained and gifted individual within the faith. Nothing's stopping these Clerics from fulfilling the duty of a normal priest, but I find its a good way to delineate the difference between a normal priest and a Cleric while at the same time placing emphasis on the mystique and wonder of divine magic.</p><p></p><p>YMMV, of course. Its ultimately a DM's own thing. I just don't think most players of religious characters want to be burdened with the frivolities and minutiae of a religious organization.</p></blockquote><p></p>
[QUOTE="Kishin, post: 3265759, member: 40956"] Well, what follows is of course opinion, bear in mind that Clerics != Priests in all cases, or at least, possessed of priestly duties. IMO They're sufficiently martial enough that most adventuring Clerics are probably drawn from a sect/branch within the church that functions in a more templar-like fashion. While an adventuring Cleric could still be wandering the land proselytizing and spreading the faith, its just as feasible to think that they advance the goals of the faith in another fashion (ie. Smiting evil, performing heroic deeds, or even acquiring wealth for the church's coffers) Personally, I like how Eberron handles it. Therein, you have a large percentage of the clergy (particularly those handling day to day matters, such as leading worship) as Experts, rather than Clerics, who represent a rarer, better trained and gifted individual within the faith. Nothing's stopping these Clerics from fulfilling the duty of a normal priest, but I find its a good way to delineate the difference between a normal priest and a Cleric while at the same time placing emphasis on the mystique and wonder of divine magic. YMMV, of course. Its ultimately a DM's own thing. I just don't think most players of religious characters want to be burdened with the frivolities and minutiae of a religious organization. [/QUOTE]
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